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Building sensitising terms to understand free-play in open-ended interactive art environments

Published: 07 May 2011 Publication History

Abstract

In this paper we introduce and discuss the nature of free-play in the context of three open-ended interactive art installation works. We observe the interaction work of situated free-play of the participants in these environments and, building on precedent work, devise a set of sensitising terms derived both from the literature and from what we observe from participants interacting there. These sensitising terms act as guides and are designed to be used by those who experience, evaluate or report on open-ended interactive art. That is, we propose these terms as a common-ground language to be used by participants communicating while in the art work to describe their experience, by researchers in the various stages of research process (observation, coding activity, analysis, reporting, and publication), and by inter-disciplinary researchers working across the fields of HCI and art. This work builds a foundation for understanding the relationship between free-play, open-ended environments, and interactive installations and contributes sensitising terms useful for the HCI community for discussion and analysis of open-ended interactive art works.

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Cited By

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  • (2022)Three Interactive Add-ons for Small Local Playgrounds: Towards Designing for Context-sensitive Play ActivitiesExtended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play10.1145/3505270.3558387(357-363)Online publication date: 2-Nov-2022
  • (2021)AmbiDots: An Ambient Interface to Mediate Casual Social Settings through Peripheral InteractionProceedings of the 33rd Australian Conference on Human-Computer Interaction10.1145/3520495.3520504(99-110)Online publication date: 30-Nov-2021
  • (2020)Foregrounding Algorithms: Preparing Users for Co-design with Sensitizing ActivitiesProceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society10.1145/3419249.3421237(1-7)Online publication date: 25-Oct-2020
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      cover image ACM Conferences
      CHI '11: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
      May 2011
      3530 pages
      ISBN:9781450302289
      DOI:10.1145/1978942
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 07 May 2011

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      Author Tags

      1. common-sense language
      2. free-play
      3. interactive art installation
      4. open-ended
      5. sensitising guides
      6. sensitising terms

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      Cited By

      View all
      • (2022)Three Interactive Add-ons for Small Local Playgrounds: Towards Designing for Context-sensitive Play ActivitiesExtended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play10.1145/3505270.3558387(357-363)Online publication date: 2-Nov-2022
      • (2021)AmbiDots: An Ambient Interface to Mediate Casual Social Settings through Peripheral InteractionProceedings of the 33rd Australian Conference on Human-Computer Interaction10.1145/3520495.3520504(99-110)Online publication date: 30-Nov-2021
      • (2020)Foregrounding Algorithms: Preparing Users for Co-design with Sensitizing ActivitiesProceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society10.1145/3419249.3421237(1-7)Online publication date: 25-Oct-2020
      • (2020)SoundWearProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395541(2201-2213)Online publication date: 3-Jul-2020
      • (2019)Orienting to the WildInto the Wild: Beyond the Design Research Lab10.1007/978-3-030-18020-1_10(195-235)Online publication date: 4-Jul-2019
      • (2018)Co-located augmented play-spaces: past, present, and perspectivesJournal on Multimodal User Interfaces10.1007/s12193-018-0269-z12:3(225-255)Online publication date: 14-Aug-2018
      • (2017)The interpretative role of an experiencerProceedings of the 29th Australian Conference on Computer-Human Interaction10.1145/3152771.3152782(98-107)Online publication date: 28-Nov-2017
      • (2017)Eyes-Free ArtProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/31309581:3(1-21)Online publication date: 11-Sep-2017
      • (2016)Exploring the Playfulness of Tools for Co-Designing Smart Connected DevicesProceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/2968120.2987728(93-99)Online publication date: 16-Oct-2016
      • (2016)Designing for Exploratory Play with a Hackable Digital Musical InstrumentProceedings of the 2016 ACM Conference on Designing Interactive Systems10.1145/2901790.2901831(1233-1245)Online publication date: 4-Jun-2016
      • Show More Cited By

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