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Do men heal more when in drag?: conflicting identity cues between user and avatar

Published: 07 May 2011 Publication History

Abstract

Studies in the Proteus Effect have shown that users conform to stereotypes associated with their avatar's appearance. In this study, we used longitudinal behavioral data from 1,040 users in a virtual world to examine the behavioral outcome of conflicting gender cues between user and avatar. We found that virtual gender had a significant effect on in-game behaviors for both healing and player-vs-player activity.

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Cited By

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  • (2024)Personajes y avatares femeninos en los videojuegos subyacentes a la narrativa fílmica: evolución, roles y transgresiones.Investigaciones Feministas10.5209/infe.8762414:2(205-213)Online publication date: 5-Dec-2024
  • (2024)A theoretical review of the Proteus effect: understanding the underlying processesFrontiers in Psychology10.3389/fpsyg.2024.137959915Online publication date: 26-Jun-2024
  • (2024)Investigating VTubing as a Reconstruction of Streamer Self-Presentation: Identity, Performance, and GenderProceedings of the ACM on Human-Computer Interaction10.1145/36373578:CSCW1(1-22)Online publication date: 26-Apr-2024
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          cover image ACM Conferences
          CHI '11: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
          May 2011
          3530 pages
          ISBN:9781450302289
          DOI:10.1145/1978942
          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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          Publication History

          Published: 07 May 2011

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          Author Tags

          1. avatar
          2. gender
          3. identity
          4. proteus effect
          5. stereotypes

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          CHI '11 Paper Acceptance Rate 410 of 1,532 submissions, 27%;
          Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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          Cited By

          View all
          • (2024)Personajes y avatares femeninos en los videojuegos subyacentes a la narrativa fílmica: evolución, roles y transgresiones.Investigaciones Feministas10.5209/infe.8762414:2(205-213)Online publication date: 5-Dec-2024
          • (2024)A theoretical review of the Proteus effect: understanding the underlying processesFrontiers in Psychology10.3389/fpsyg.2024.137959915Online publication date: 26-Jun-2024
          • (2024)Investigating VTubing as a Reconstruction of Streamer Self-Presentation: Identity, Performance, and GenderProceedings of the ACM on Human-Computer Interaction10.1145/36373578:CSCW1(1-22)Online publication date: 26-Apr-2024
          • (2024)Measuring Embodiment: Movement Complexity and the Impact of Personal CharacteristicsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.327072530:8(4588-4600)Online publication date: Aug-2024
          • (2024)Exploring sex differences in collaborative virtual environments for participation equality and user experienceVirtual Reality10.1007/s10055-024-01022-y28:3Online publication date: 27-Aug-2024
          • (2023)"We Cried on Each Other’s Shoulders": How LGBTQ+ Individuals Experience Social Support in Social Virtual RealityProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581530(1-16)Online publication date: 19-Apr-2023
          • (2023)Evoking empathy with visually impaired people through an augmented reality embodiment experience2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00034(184-193)Online publication date: Mar-2023
          • (2023)Immersive tele-guidance towards evoking empathy with people who are vision impaired2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct60411.2023.00179(809-814)Online publication date: 16-Oct-2023
          • (2023)Trans* and gender diverse players: Avatars and gender-alignmentEntertainment Computing10.1016/j.entcom.2023.10058447(100584)Online publication date: Aug-2023
          • (2022)Las mujeres sostienen (más de) la mitad del cielo: examinando las motivaciones, los comportamientos y el capital social en un juego multijugador popular entre las jugadorasRevista Internacional de Sociología10.3989/ris.2022.80.4.M22-00380:4(e219)Online publication date: 28-Dec-2022
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