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Toward effective game-based social skills tutoring for children: an evaluation of a social adventure game

Published: 19 June 2010 Publication History

Abstract

This paper describes a study of a prototype of a novel game-based intelligent tutor that teaches children positive social skills. The results provide considerable support for the potential value of this game as a social skills training tool, despite the comparatively brief play-through duration of the prototype. Key to the initial success is a development framework that fostered deep collaboration and rapid prototyping between the subject matter experts and game designers.

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Cited By

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  • (2024)Raising Awareness on Bullying through a Design Situation and RationaleProceedings of the XXIII Brazilian Symposium on Human Factors in Computing Systems10.1145/3702038.3702103(1-16)Online publication date: 7-Oct-2024
  • (2023)We learned we can do something to reduce bullying: Children designing anti-bullying mobile apps to empower their peersFrontiers in Education10.3389/feduc.2023.11128358Online publication date: 23-Mar-2023
  • (2023)The Implementation of a Mobile Game for Social Inclusion in Multicultural School Contexts2023 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE)10.1109/MetroXRAINE58569.2023.10405833(917-921)Online publication date: 25-Oct-2023
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  1. Toward effective game-based social skills tutoring for children: an evaluation of a social adventure game

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    cover image ACM Other conferences
    FDG '10: Proceedings of the Fifth International Conference on the Foundations of Digital Games
    June 2010
    306 pages
    ISBN:9781605589374
    DOI:10.1145/1822348
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • Microsoft: Microsoft
    • SASDG: Society for the Advancement of the Study of Digital Games

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 19 June 2010

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    Author Tags

    1. data-driven design
    2. digital games
    3. intelligent tutoring
    4. interactive narrative
    5. social skills learning

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    FDG '10
    Sponsor:
    • Microsoft
    • SASDG

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    Overall Acceptance Rate 152 of 415 submissions, 37%

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    View all
    • (2024)Raising Awareness on Bullying through a Design Situation and RationaleProceedings of the XXIII Brazilian Symposium on Human Factors in Computing Systems10.1145/3702038.3702103(1-16)Online publication date: 7-Oct-2024
    • (2023)We learned we can do something to reduce bullying: Children designing anti-bullying mobile apps to empower their peersFrontiers in Education10.3389/feduc.2023.11128358Online publication date: 23-Mar-2023
    • (2023)The Implementation of a Mobile Game for Social Inclusion in Multicultural School Contexts2023 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE)10.1109/MetroXRAINE58569.2023.10405833(917-921)Online publication date: 25-Oct-2023
    • (2021)CHI Against BullyingProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445282(1-17)Online publication date: 6-May-2021
    • (2019)Towards an Adaption and Personalisation Solution Based on Multi Agent System Applied on Serious GamesArtificial Intelligence Applications and Innovations10.1007/978-3-030-19823-7_49(584-594)Online publication date: 12-May-2019
    • (2017)Game-Based Learning to Teach Assertive Communication ClickTalk for Enhancing Team PlayInformation Science and Applications 201710.1007/978-981-10-4154-9_76(660-667)Online publication date: 18-Mar-2017
    • (2015)Designing for Affectibility: Principles and GuidelinesHCI International 2015 - Posters’ Extended Abstracts10.1007/978-3-319-21380-4_5(25-31)Online publication date: 21-Jul-2015
    • (2013)Performance metrics for serious games: Will the (real) expert please step forward?Proceedings of CGAMES'2013 USA10.1109/CGames.2013.6632633(202-206)Online publication date: Jul-2013

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