[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/1822018.1822072acmconferencesArticle/Chapter ViewAbstractPublication PageseicsConference Proceedingsconference-collections
research-article

Understanding the influence of 3D virtual worlds on perceptions of 2D e-commerce websites

Published: 19 June 2010 Publication History

Abstract

This PhD research aims to understand the influence of consumers' experiences in 3D virtual worlds on their perceptions and expectations of 2D e-commerce websites. Interviews are being conducted with consumers who have shopping experiences in 3D and 2D environments. The contribution of this research will be an understanding of user needs in e-commerce environments. This understanding will be applied to develop e-commerce design guidelines in both 2D and 3D e-commerce environments.

References

[1]
Bainbridge, W. S. The Scientific Research Potential of Virtual Worlds. Science, 317, 472.
[2]
Campbell, D. E., Wells, J. D. and Valacich, J. S. (2009). Diagnosing and Managing Online Business-to-Consumer (B2C) Relationships: Toward an eCommerce B2C Relationship Stage Theory. Transactions on Human-Computer Interaction, 1(4), 108--132.
[3]
Castronova, E. Synthetic Worlds -- The Business and Culture of Online Games. University of Chicago Press, London, 2005.
[4]
Gabbot, M. and Hogg, G. Consumers and Services, John Wiley & Sons, Chicester, 1998.
[5]
Giorgi, A. P. and Giorgi, B. Phenomenological psychology. In Willig, C. and Rogers. W.S. eds. The SAGE Handbook of Qualitative Research in Psychology. SAGE Ltd, London, 2008.
[6]
Goel, L. and Prokopec, S. If you build it will they come?--An empirical investigation of consumer perceptions and strategy in virtual worlds. Electronic Commerce Research, 9(2), 115--134.
[7]
Guo, Y. and Barnes, S. Virtual item purchase behavior in virtual worlds: an exploratory investigation. Electronic Commerce Research, 9(1), 77--96.
[8]
Hale, T. 2009 End of Year Second Life Economy Wrap up (including Q4 Economy in Detail). Retrieved March 10, 2010, from Second Life Official Blog: http://blogs.secondlife.com/community/features/blog/2010/01/19/2009-end-of-year-second-life-economy-wrap-up-including-q4-economy-in-detail.
[9]
Hemp, P. Are You Ready for E-tailing 2.0? Harvard Business Review 84, 1028--29.
[10]
Hemp, P. The Avatar as Consumer. Harvard Business Review, February 2006, 60--61.
[11]
Jiang, Z. and Benbasat, I. Virtual Product Experience: Effects of Visual and Functional Control of Products on Perceived Diagnosticity and Flow in Electronic Shopping. Journal of Management Information Systems, 21(3), 111--147.
[12]
Kozinets, R. E-tribalized marketing?: The strategic implications of virtual communities of consumption. European Management Journal, 17(3), 252--264.
[13]
Petre, M., Minocha, S. and Roberts, D. Usability beyond the website: an empirically-grounded e-commerce evaluation instrument for the total customer experience. Behaviour and Information Technology, 25(2), 189--203.
[14]
Rymaszewski, M., Au, W. J., Ondrejka, C., Platel, R., Gorden, S. V., Cezanne, J., Batston-Cunningham, B., Krotoski, A., Trollop, C. and Rossignol, J. Second Life: The official guide (Second Ed.). Wiley Publishing Inc, Indiana, 2008.
[15]
Schroeder, R. The Social Life of Avatars. Springer-Verlag, London, 2002.
[16]
Sherman, C. Mercedes Benz Leaves Second Life on Positive Note. Retrieved March 10, 2010, from Virtual World News: http://www.virtualworldsnews.com/2008/03/mercedes-benz-l.htm.

Cited By

View all
  • (2024)Design and verification of universal virtual shopping store applicationVirtual Reality10.1007/s10055-024-01063-328:4Online publication date: 9-Nov-2024
  • (2020)A Study on Evaluation Model of VR Shopping Experience based on User-Centered Approach2020 International Conference on Innovation Design and Digital Technology (ICIDDT)10.1109/ICIDDT52279.2020.00065(323-333)Online publication date: Dec-2020
  • (2013)A new trust model for B2C e-commerce based on 3D user interfaces7th International Conference on e-Commerce in Developing Countries:with focus on e-Security10.1109/ECDC.2013.6556747(1-12)Online publication date: Apr-2013

Index Terms

  1. Understanding the influence of 3D virtual worlds on perceptions of 2D e-commerce websites

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    EICS '10: Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems
    June 2010
    390 pages
    ISBN:9781450300834
    DOI:10.1145/1822018
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 19 June 2010

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. 3d virtual worlds
    2. design guidelines
    3. e-commerce
    4. user experience

    Qualifiers

    • Research-article

    Conference

    EICS '10
    Sponsor:

    Acceptance Rates

    Overall Acceptance Rate 73 of 299 submissions, 24%

    Upcoming Conference

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)3
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 21 Dec 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Design and verification of universal virtual shopping store applicationVirtual Reality10.1007/s10055-024-01063-328:4Online publication date: 9-Nov-2024
    • (2020)A Study on Evaluation Model of VR Shopping Experience based on User-Centered Approach2020 International Conference on Innovation Design and Digital Technology (ICIDDT)10.1109/ICIDDT52279.2020.00065(323-333)Online publication date: Dec-2020
    • (2013)A new trust model for B2C e-commerce based on 3D user interfaces7th International Conference on e-Commerce in Developing Countries:with focus on e-Security10.1109/ECDC.2013.6556747(1-12)Online publication date: Apr-2013

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media