[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/1822090.1822126acmconferencesArticle/Chapter ViewAbstractPublication PagesiticseConference Proceedingsconference-collections
research-article

A framework for computational thinking across the curriculum

Published: 26 June 2010 Publication History

Abstract

We describe a framework for implementing computational thinking in a broad variety of general education courses. The framework is designed to be used by faculty without formal training in information technology in order to understand and integrate computational thinking into their own general education courses. The framework includes examples of computational thinking in a variety of general education courses, as well as sample in-class activities, assignments, and other assessments for the courses. The examples in the different courses are related and differentiated using categories taken from Denning Great Principles of Computing, so that similar types of computational thinking appearing in different contexts are brought together. This aids understanding of the computational thinking found in the courses and provides a template for future work on new course materials. Specific examples of computational thinking in the design category are provided in the context of three distinct courses.

References

[1]
Depaul University Liberal Studies Program, November 2009. http://liberalstudies.depaul.edu/.
[2]
V. Allan. Computational thinking showcase: Computing concepts across the curriculum, November 2009. http://digital.cs.usu.edu/ãllanv/.
[3]
P. Denning. Great principles of computing. Communications of the ACM, 46(11):15--20, 2003.
[4]
C. Dierbach, H. Hochheiser, and C. Ariza. Piloting pathways for computational thinking in a general education curriculum, November 2009. http://triton.towson.edu/ compthink/index.html.
[5]
E. Fox, R. Beck, R. Richardson, W. Chung, E. Carr, C. Evia, W. Fan, S. Sheetz, and C. Zobel. Likes (living in the knowledge society). 38th ACM Technical Symposium on Computer Science Education (SIGCSE), 2008.
[6]
S. Hambrusch, C. Hoffmann, J. Korb, M. Haugan, and A. Hosking. A multidisciplinary approach towards computational thinking for science majors. 39th ACM Technical Symposium on Computer Science Education (SIGCSE), 2009.
[7]
L. Soh, A. Samal, S. Scott, G. Meyer, S. Ramsay, E. Moriyama, B. Moore, D. Shell, and U. Chandra. Renaissance computing: An initiative for promoting student participation in computing, November 2009. http://cse.unl.edu/renaissance/.
[8]
J. Wing. Computational thinking. Communications of the ACM, 49(3):33--35, March 2006.

Cited By

View all
  • (2024)Gamification and Computational Thinking in Education: A systematic literature reviewSalud, Ciencia y Tecnología - Serie de Conferencias10.56294/sctconf20246593(659)Online publication date: 13-Mar-2024
  • (2024)Hybrid Learning Microsite Project STEAMER: Computational Thinking and Creative Thinking Abilities of Prospective Elementary School TeachersData and Metadata10.56294/dm2024.5913Online publication date: 27-Dec-2024
  • (2024)Computational Thinking in Secondary Mathematics Education with GeoGebra: Insights from an Intervention in Calculus LessonsDigital Experiences in Mathematics Education10.1007/s40751-024-00141-0Online publication date: 12-Apr-2024
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
ITiCSE '10: Proceedings of the fifteenth annual conference on Innovation and technology in computer science education
June 2010
344 pages
ISBN:9781605588209
DOI:10.1145/1822090
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

In-Cooperation

  • Bilkent University: Bilkent University

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 June 2010

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. computational thinking
  2. general education
  3. great principles of computing

Qualifiers

  • Research-article

Conference

ITiCSE '10
Sponsor:

Acceptance Rates

Overall Acceptance Rate 552 of 1,613 submissions, 34%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)75
  • Downloads (Last 6 weeks)7
Reflects downloads up to 31 Dec 2024

Other Metrics

Citations

Cited By

View all
  • (2024)Gamification and Computational Thinking in Education: A systematic literature reviewSalud, Ciencia y Tecnología - Serie de Conferencias10.56294/sctconf20246593(659)Online publication date: 13-Mar-2024
  • (2024)Hybrid Learning Microsite Project STEAMER: Computational Thinking and Creative Thinking Abilities of Prospective Elementary School TeachersData and Metadata10.56294/dm2024.5913Online publication date: 27-Dec-2024
  • (2024)Computational Thinking in Secondary Mathematics Education with GeoGebra: Insights from an Intervention in Calculus LessonsDigital Experiences in Mathematics Education10.1007/s40751-024-00141-0Online publication date: 12-Apr-2024
  • (2024)Does really educational robotics improve secondary school students’ course motivation, achievement and attitude?Education and Information Technologies10.1007/s10639-024-12773-129:17(23753-23780)Online publication date: 31-May-2024
  • (2023)Coding and Creativity: Reflections and Design ProposalsPedagogy, Learning, and Creativity10.5772/intechopen.109971Online publication date: 11-Oct-2023
  • (2023)The Effect of Educational Digital Games Designed by Students on the Teaching of the 6th Grade Effective Citizenship Learning Area in Social Studies CourseInternational Journal of Contemporary Educational Research10.52380/ijcer.2023.10.3.46010:3(618-634)Online publication date: 27-Sep-2023
  • (2023)Bridging Bytes and Bonds: A Qualitative Exploration of Student Experiences in a Computer Science Service-Learning CourseApplied Research in Quality of Life10.1007/s11482-023-10267-919:6(3039-3056)Online publication date: 27-Dec-2023
  • (2023)Modelling the Spectrum of Technology Integration from Teacher Training to Usage Intention: Findings from a Two-Phase StudyTechnology, Knowledge and Learning10.1007/s10758-023-09658-628:4(1615-1633)Online publication date: 10-Jun-2023
  • (2023)Preparing teachers to integrate technology in education according to SQD model: scale development and validationEducation and Information Technologies10.1007/s10639-023-11978-029:4(3993-4023)Online publication date: 30-Jun-2023
  • (2022)Pensamento computacional e a formação docente: desafios e possibilidades didáticas com o uso da ferramenta ScratchDialogia10.5585/40.2022.21701(1-17)Online publication date: 31-Mar-2022
  • Show More Cited By

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media