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MANKALA: a traditional game developed for mobile use

Published: 14 December 2009 Publication History

Abstract

The market for mobile games is expanding rapidly, and several games market in the advanced world are booming with sales, that has led us to the use of latest tools for mobile application development to modify and enhance an existing and traditional game to make it available for mobile users, Congkak game is developed for the latest mobile phones in the market. This version has been modified to an eight holes, one store, and one player game for a start. Each player hole contains four seeds, which are sown continuously until the seeds are exhausted. The main objectives of the game are: to make it available for mobile phones as well as extend/modify the games' functionality.
Major development tools used were the Sony Ericsson KToolBar, Netbeans IDE, Scite text editor, and Adobe Photoshop. UML class diagrams have also been modeled for the classes. The programming language used in this game development is java, programming in the micro edition platform (J2ME).

References

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Hall et al, A Lightweight Rule-Based AI Engine for Mobile Games, 2004, Retrieved from http://osiris.sunderland.ac.uk/~cs0lha/Publications/2004/mimosa-ace.pdf, On July 19, 2009
[2]
Sellers, D. FlipSide5 releases Mancala: FS5 board game for the iPhone (Macsimum News: Jan 28, 2009). Retrieved from http://www.macsimumnews.com/index.php/archive/flipside5_releases_mancala_fs5_board_game_for_the_iphone/, On July 20, 2009
[3]
Kushchu, I. Positive Contributions of Mobile Phones to Society, 2007, Retrieved from http://www.mgovernment.org/resurces/positivezfinal.pdf, On July 20, 2009
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Programming Wireless Devices with the Java2 Platform, Retrieved from http://book.javanb.com/Programming-Wireless-Devices-with-the-Java2-Platform/0321197984_ch02lev1sec3.html, On July 20, 2009
[5]
Feng, Y & Zhu, J, Wireless Java Programming with J2ME, Sams Publishing, Indianapolis, 2002, 10--11.
[6]
Rowlingson, P. Paint. Net 2.0. Retrieved from http://www.v3.co.uk/vnunet/downloads/2129101/paint-net, On July 19, 2009
[7]
Giguere, E, Understanding J2ME Application Models, 2002, Retrieved from http://developers.sun.com/mobility/midp/articles/models/, On July 18, 2009.
[8]
Wells, MJ, J2ME Game Programming, Thomson Course Technology, Boston, 2004, 601.
[9]
Li, S and Knudson, J. 2005. Beginning J2ME, From Novice to Professional. Apress, 255.
[10]
Bornander, F. 2009. Mobile Game Programming for Beginners part 1 of 4.Retrieved from http://www.codeproject.com/KB/mobile/J2MEForBeginners1of4.aspx?display=Print, On July 19, 2009.
[11]
Irving, G, Donkers, J. and Uiterwijk, J. Solving Kalah. 2000. In: ICGA Journal 2000; 23 (3)

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MoMM '09: Proceedings of the 7th International Conference on Advances in Mobile Computing and Multimedia
December 2009
663 pages
ISBN:9781605586595
DOI:10.1145/1821748
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Johannes Kepler University

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 December 2009

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