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Enhanced motion interaction for multimedia applications

Published: 14 December 2009 Publication History

Abstract

In this paper, we consider how low cost wearable sensors may be used to enhance mobile interactions with learning and games multimedia. Unlike camera and single accelerometer based systems, the sensors developed provide measurements for all of the user's limb movements and this data can then be used to recognize what the user is doing anytime anywhere. The movements may then drive a game or may be used in an educative or artistic experience. The aim here is to report on work done using the Hidden Markov Model method for gesture recognition applied as a component within an exemplary Tai Chi training system. The intention is to demonstrate a practical result which could form the basis for other researchers involved in future mobile applications such as dance training, martial arts and sports. We also look at an extension of this work in the field of interactive dance multimedia.

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Cited By

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  • (2024)Achieving view-distance and -angle invariance in motion prediction using a simple networkVisual Computing for Industry, Biomedicine, and Art10.1186/s42492-024-00176-57:1Online publication date: 28-Oct-2024
  • (2024)ParCo: Part-Coordinating Text-to-Motion SynthesisComputer Vision – ECCV 202410.1007/978-3-031-72992-8_8(126-143)Online publication date: 30-Oct-2024
  • (2023)3D Human Motion Prediction via Activity-Driven Attention-MLP Association2023 IEEE International Conference on Image Processing (ICIP)10.1109/ICIP49359.2023.10222273(960-964)Online publication date: 8-Oct-2023
  • Show More Cited By

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cover image ACM Other conferences
MoMM '09: Proceedings of the 7th International Conference on Advances in Mobile Computing and Multimedia
December 2009
663 pages
ISBN:9781605586595
DOI:10.1145/1821748
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Johannes Kepler University

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 December 2009

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Author Tags

  1. gesture recognition
  2. motion capture
  3. multimedia interaction
  4. wearables

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Cited By

View all
  • (2024)Achieving view-distance and -angle invariance in motion prediction using a simple networkVisual Computing for Industry, Biomedicine, and Art10.1186/s42492-024-00176-57:1Online publication date: 28-Oct-2024
  • (2024)ParCo: Part-Coordinating Text-to-Motion SynthesisComputer Vision – ECCV 202410.1007/978-3-031-72992-8_8(126-143)Online publication date: 30-Oct-2024
  • (2023)3D Human Motion Prediction via Activity-Driven Attention-MLP Association2023 IEEE International Conference on Image Processing (ICIP)10.1109/ICIP49359.2023.10222273(960-964)Online publication date: 8-Oct-2023
  • (2022)Augmented Graph Attention with Temporal Gradation and Reorganization for Human Motion PredictionIntelligent Robotics and Applications10.1007/978-3-031-13841-6_28(294-306)Online publication date: 10-Aug-2022
  • (2019)Exploring the Addition of Audio Input to Wearable Punch RecognitionProceedings of the XX International Conference on Human Computer Interaction10.1145/3335595.3335641(1-4)Online publication date: 25-Jun-2019
  • (2019)A systematic survey of martial art using motion capture technologiesMultimedia Tools and Applications10.1007/s11042-018-6624-y78:8(10113-10140)Online publication date: 1-Apr-2019
  • (2017)5th limbProceedings of the 8th Augmented Human International Conference10.1145/3041164.3041208(1-2)Online publication date: 16-Mar-2017
  • (2014)Mapping Graceful Interaction Design from Dance PerformanceHuman-Computer Interaction. Applications and Services10.1007/978-3-319-07227-2_29(301-311)Online publication date: 2014
  • (2011)A serious computer game to assist Tai Chi training for the elderlyProceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health10.1109/SeGAH.2011.6165450(1-8)Online publication date: 16-Nov-2011

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