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Introducing the FabLab as interactive exhibition space

Published: 09 June 2010 Publication History

Abstract

This paper introduces an approach to include a fab lab into an interactive exhibition space of a museum. Fab labs, as coined by Neil Gershenfeld, have established a great point of view for educational access to modern means of invention and technological empowerment. However realizations so far have been mainly focused on technical equipment and peer- to-peer project based training.
Given the context of a museum, we focused on providing an open and easy for every visitor accessible design and fabrication space focusing on identified key elements like creative prototyping and shared creativity within the range of the realized integrative system. We describe our findings based on the work for the FabLab at the Ars Electronica Center (AEC) in Linz, Austria.

References

[1]
Fab Lab at Museum of Science and Industry, Chicago, Illinois, US. Available at http://en.wikipedia.org/wiki/Fab_Lab_MSI
[2]
Fab Lab at Technopolis, Belgium. Available at http://www.technopolis.be/nl/?n=1&e=397
[3]
Gershenfeld, N. 2005. FAB: The Coming Revolution on Your Desktop - From Personal Computers to Personal Fabrication. Basic Books, New York, NY
[4]
Gross, M. D. and Eisenberg, M. 2007. Why Toys Shouldn't Work "Like Magic": Children's Technology and the Values of Construction and Control. In Proceedings of the First IEEE international Workshop on Digital Game and intelligent Toy Enhanced Learning (March 26--28, 2007). DIGITEL. IEEE Computer Society, Washington, DC, 25--32
[5]
Hawkey, R. 2004. Learning with Digital Technologies in Museums, Science Centres and Galleries. Futurelab Series Report 9. Available at http://www.futurelab.org.uk/resources/documents/lit_reviews/Museums_Galleries_Review.pdf
[6]
Lassiter, S. J. 2009. On the Road to the Future: Mobile Fab Labs for Technical Education. Available at http://isites.harvard.edu/fs/docs/icb.topic558015.files/Lassiter-Vision-On%20the%20road%20to%20the%20future.pdf
[7]
Lindinger, C., Haring, R., Hörtner, H., Kuka, D., Kato, H. 2006. Mixed Reality Installation, Gullivers World': Interactive Content Creation in Nonlinear Exhibition Design. In Technologies for Interactive Digital Storytelling and Entertainment, LNCS 4326, Göbel, S., Malkewitz, R., Iurgel, I., Eds. Springer Berlin / Heidelberg, 312--323.
[8]
Mori, Y. and Igarashi, T. 2007. Plushie: an interactive design system for plush toys. In ACM SIGGRAPH 2007 Papers (San Diego, California, August 05--09, 2007). SIGGRAPH '07. ACM, New York, NY, 45.
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Nealen, A., Igarashi, T., Sorkine, O., and Alexa, M. 2007. FiberMesh: designing freeform surfaces with 3D curves. In ACM SIGGRAPH 2007 Papers (San Diego, California, August 05--09, 2007). SIGGRAPH '07. ACM, New York, NY, 41.
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Pearson, G., Young, T., Eds. 2002. Technically Speaking: Why All Americans Need to Know More about Technology. National Academy Press, Washington DC
[11]
Resnick, M. and Silverman, B. 2005. Some reflections on designing construction kits for kids. In Proceedings of the 2005 Conference on interaction Design and Children (Boulder, Colorado, June 08--10, 2005). IDC '05. ACM, New York, NY

Cited By

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  • (2022)The FABLAB MovementResearch Anthology on Makerspaces and 3D Printing in Education10.4018/978-1-6684-6295-9.ch001(1-18)Online publication date: 6-May-2022
  • (2022)Uncovering Children's Situated Design Capital – A Nexus Analytic InquiryProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3529732(408-421)Online publication date: 27-Jun-2022
  • (2020)Guidelines for Empowering Children to Make and Shape Digital Technology—Case Fab Lab OuluNon-Formal and Informal Science Learning in the ICT Era10.1007/978-981-15-6747-6_9(153-177)Online publication date: 15-Sep-2020
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    IDC '10: Proceedings of the 9th International Conference on Interaction Design and Children
    June 2010
    389 pages
    ISBN:9781605589510
    DOI:10.1145/1810543
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • Spanish Ministry of Education and Science

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 09 June 2010

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    Author Tags

    1. Fab Lab
    2. education environment
    3. emerging technologies
    4. informal learning
    5. interactive exhibition
    6. rapid prototyping
    7. technological literacy

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    Cited By

    View all
    • (2022)The FABLAB MovementResearch Anthology on Makerspaces and 3D Printing in Education10.4018/978-1-6684-6295-9.ch001(1-18)Online publication date: 6-May-2022
    • (2022)Uncovering Children's Situated Design Capital – A Nexus Analytic InquiryProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3529732(408-421)Online publication date: 27-Jun-2022
    • (2020)Guidelines for Empowering Children to Make and Shape Digital Technology—Case Fab Lab OuluNon-Formal and Informal Science Learning in the ICT Era10.1007/978-981-15-6747-6_9(153-177)Online publication date: 15-Sep-2020
    • (2019)The FABLAB MovementOrganizational Transformation and Managing Innovation in the Fourth Industrial Revolution10.4018/978-1-5225-7074-5.ch007(125-142)Online publication date: 2019
    • (2019)Exploring and Understanding the Role of Workshop Environments in Personal Fabrication ProcessesACM Transactions on Computer-Human Interaction10.1145/330142026:2(1-43)Online publication date: 27-Mar-2019
    • (2018)You have to start somewhereProceedings of the 17th ACM Conference on Interaction Design and Children10.1145/3202185.3202742(80-92)Online publication date: 19-Jun-2018
    • (2018)Generative Solid Modelling Employing Natural Language Understanding and 3D DataComputational Intelligence in Music, Sound, Art and Design10.1007/978-3-319-77583-8_7(95-111)Online publication date: 7-Mar-2018
    • (2016)Patina-inspired PersonalizationProceedings of the 2016 ACM Conference on Designing Interactive Systems10.1145/2901790.2901812(251-263)Online publication date: 4-Jun-2016
    • (2016)MaketecProceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/2839462.2856556(380-385)Online publication date: 14-Feb-2016
    • (2015)Data-ThingsProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems10.1145/2702123.2702245(2467-2476)Online publication date: 18-Apr-2015
    • Show More Cited By

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