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Bosu: a physical programmable design tool for transformability with soft mechanics

Published: 16 August 2010 Publication History

Abstract

Physical transformability is emerging as an important element of interaction design as advances in material science and computational control give rise to new possibilities in actuated products and kinetic environments. However, this transition also produces a new range of design problems-how do we visualize, imagine, and design the physical processes of transformation? This paper presents Bosu, a design tool offering kinetic memory---the ability to record and play back motion in 3-D space---for soft materials. It is used for motion prototyping and digitally augmented form finding, combining dynamic modeling with coincident sensing and actuation to create transformable structures. Evaluation from a workshop with architects and interaction, product, and fashion designers is presented discussing the ramifications of physically programming motion with a new soft materiality, moving toward new ideas in body mimesis and material construction for kinetic design.

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    cover image ACM Other conferences
    DIS '10: Proceedings of the 8th ACM Conference on Designing Interactive Systems
    August 2010
    457 pages
    ISBN:9781450301039
    DOI:10.1145/1858171
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 16 August 2010

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    Author Tags

    1. case studies
    2. interaction design
    3. kinetic interface
    4. product design
    5. tangible user interface
    6. transformability

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    Cited By

    View all
    • (2024)From Conventional to Programmable Matter Systems: A Review of Design, Materials, and TechnologiesACM Computing Surveys10.1145/365367156:8(1-26)Online publication date: 26-Apr-2024
    • (2024)KiPneu: Designing a Constructive Pneumatic Platform for Biomimicry Learning in STEAM EducationProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661828(441-458)Online publication date: 1-Jul-2024
    • (2024)Squishy, Yet Satisfying: Exploring Deformable Shapes' Cross-Modal Correspondences with Colours and EmotionsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641952(1-20)Online publication date: 11-May-2024
    • (2022)SensurfacesProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35346166:2(1-19)Online publication date: 7-Jul-2022
    • (2022)NFCStack: Identifiable Physical Building Blocks that Support Concurrent Construction and Frictionless InteractionProceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526113.3545658(1-12)Online publication date: 29-Oct-2022
    • (2022)PneuMesh: Pneumatic-driven Truss-based Shape Changing SystemProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3502099(1-12)Online publication date: 29-Apr-2022
    • (2022)ANISMA: A Prototyping Toolkit to Explore Haptic Skin Deformation Applications Using Shape-Memory AlloysACM Transactions on Computer-Human Interaction10.1145/349049729:3(1-34)Online publication date: 14-Jan-2022
    • (2022)Understanding How to Support Remote Co-Design with a Conceptual Modular Shape-Changing Interface ToolkitProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3505563(1-6)Online publication date: 13-Feb-2022
    • (2022)Programmable smart articulated interface2022 15th International Conference on Human System Interaction (HSI)10.1109/HSI55341.2022.9869504(1-6)Online publication date: 28-Jul-2022
    • (2021)OmniFiber: Integrated Fluidic Fiber Actuators for Weaving Movement based Interactions into the ‘Fabric of Everyday Life’The 34th Annual ACM Symposium on User Interface Software and Technology10.1145/3472749.3474802(1010-1026)Online publication date: 10-Oct-2021
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