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OurPlace: the convergence of locative media and online participatory culture

Published: 23 November 2009 Publication History

Abstract

The trans-locative potential of the Internet has driven the design of many online applications. Online communities largely cluster around topics of interest, which take precedence over participants' geographical locations. The site of production is often disregarded when creative content appears online. However, for some, a sense of place is a defining aspect of creativity. Yet environments that focus on the display and sharing of regionally situated content have, so far, been largely overlooked.
Recent developments in geo-technologies have precipitated the emergence of a new field of interactive media. Entitled locative media, it emphasizes the geographical context of media. This paper argues that we might combine practices of locative media (experiential mapping and geo-spatial annotation) with aspects of online participatory culture (uploading, file-sharing and search categorization) to produce online applications that support geographically 'located' communities. It discusses the design considerations and possibilities of this convergence, making reference to an example, OurPlace 3G to 3D, which has to date been developed as a prototype. It goes on to discuss the benefits and potential uses of such convergent applications, including the co-production of spatial-temporal narratives of place.

References

[1]
Hur, S., On Ni Wan, A., Paterson, A., Locative Media, on and off the Beaten Track. Leonardo Electronic Almanac (MIT Press), 14 (3) (2006)
[2]
Margerison, A., Locative Media. M/Cyclopedia of New Media (2005)
[3]
Bleeker, J., Locative Media, A Brief Bibliography. Leonardo Electronic Almanac, MIT Press. 14, 3 (2006)
[4]
Poster, M., Digitally Local Communications: Technologies and Space. Transcultural Mapping Online Reader, Locative Media Lab. (2005)
[5]
Sant, A., Redefining The Basemap. Transcultural Mapping Online Reader, Locative Media Lab (2004)
[6]
O'Rourke, K., A Map Larger than the Territory, Transcultural Mapping Online Reader, Locative Media Lab (2005)
[7]
Wilken, R. C., From Stabilitas Loci to Mobilitas Loci: Networked Mobility and the Transformation of Place. Fibreculture Journal, Vol 6 (2005), pp. 1--16.

Cited By

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  • (2021)Introduction: Locative Games and Intergenerational PlayIntergenerational Locative Play10.1108/978-1-83909-139-120211004(1-22)Online publication date: 8-Feb-2021
  • (2017)Urban planning, public participation and digital technology: App development as a method of generating citizen involvement in local planning processesEnvironment and Planning B: Urban Analytics and City Science10.1177/239980831771251546:2(286-302)Online publication date: 5-Jun-2017
  • (2015)Rethinking Image of the City in the Information AgeProcedia Computer Science10.1016/j.procs.2015.09.01865(734-743)Online publication date: 2015
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    OZCHI '09: Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
    November 2009
    445 pages
    ISBN:9781605588544
    DOI:10.1145/1738826
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 23 November 2009

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    Author Tags

    1. digital story telling
    2. geo-technologies
    3. interaction design
    4. locative media
    5. mobile
    6. online video editing
    7. participatory media

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    OZCHI '09 Paper Acceptance Rate 32 of 60 submissions, 53%;
    Overall Acceptance Rate 362 of 729 submissions, 50%

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    Cited By

    View all
    • (2021)Introduction: Locative Games and Intergenerational PlayIntergenerational Locative Play10.1108/978-1-83909-139-120211004(1-22)Online publication date: 8-Feb-2021
    • (2017)Urban planning, public participation and digital technology: App development as a method of generating citizen involvement in local planning processesEnvironment and Planning B: Urban Analytics and City Science10.1177/239980831771251546:2(286-302)Online publication date: 5-Jun-2017
    • (2015)Rethinking Image of the City in the Information AgeProcedia Computer Science10.1016/j.procs.2015.09.01865(734-743)Online publication date: 2015
    • (2013)‘Grounding the Internet’: Categorising the Geographies of Locative MediaMedia International Australia10.1177/1329878X1314600110146:1(69-78)Online publication date: 1-Feb-2013
    • (2013)Communication’s Role and Technology Preferences during Hurricane EvacuationsNatural Hazards Review10.1061/(ASCE)NH.1527-6996.000010414:3(182-190)Online publication date: Aug-2013
    • (2012)Designing locative and social media technologies for community collaboration and social benefitProceedings of the 24th Australian Computer-Human Interaction Conference10.1145/2414536.2414565(158-161)Online publication date: 26-Nov-2012
    • (2012)Simulating the effects of social networks on a population’s hurricane evacuation participationJournal of Geographical Systems10.1007/s10109-012-0170-315:2(193-209)Online publication date: 8-Jun-2012

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