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When three worlds collide: a model of the tangible interaction process

Published: 23 November 2009 Publication History

Abstract

The design of Tangible Interfaces has already evolved since the first projects were developed. Frameworks and taxonomies have helped to understand the field of Tangible Interaction. But nevertheless the mental models of the interaction process with Tangible Interfaces seems to be surprisingly diverse. In this paper we present a comprehensive and generic model for interaction with the digital world through physical objects. Our goal is to model the complete process of interaction, to analyse existing design approaches using the model, and to gain a generic design aid for Tangible Interaction.

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Cited By

View all
  • (2020)Correction to: A case study of intended versus actual experience of adaptivity in a tangible storytelling systemUser Modeling and User-Adapted Interaction10.1007/s11257-020-09262-830:3(607-607)Online publication date: 1-Jul-2020
  • (2014)Edit distance modulo bisimulationProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2556288.2557191(1757-1766)Online publication date: 26-Apr-2014
  • (2014)A case study of intended versus actual experience of adaptivity in a tangible storytelling systemUser Modeling and User-Adapted Interaction10.1007/s11257-013-9140-924:3(175-217)Online publication date: 1-Aug-2014

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    OZCHI '09: Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
    November 2009
    445 pages
    ISBN:9781605588544
    DOI:10.1145/1738826
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 23 November 2009

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    Author Tags

    1. action research
    2. design
    3. tangible interaction

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    OZCHI '09

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    OZCHI '09 Paper Acceptance Rate 32 of 60 submissions, 53%;
    Overall Acceptance Rate 362 of 729 submissions, 50%

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    View all
    • (2020)Correction to: A case study of intended versus actual experience of adaptivity in a tangible storytelling systemUser Modeling and User-Adapted Interaction10.1007/s11257-020-09262-830:3(607-607)Online publication date: 1-Jul-2020
    • (2014)Edit distance modulo bisimulationProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2556288.2557191(1757-1766)Online publication date: 26-Apr-2014
    • (2014)A case study of intended versus actual experience of adaptivity in a tangible storytelling systemUser Modeling and User-Adapted Interaction10.1007/s11257-013-9140-924:3(175-217)Online publication date: 1-Aug-2014

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