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Exploring virtual representations of physical artefacts in a multi-touch clothing design collaboration system

Published: 23 November 2009 Publication History

Abstract

This paper describes a pilot study that investigates how a multi-touch system can support remote collaboration within the clothing design and manufacturing industries. We first examine and discuss the existing collaboration processes and issues found in the day-to-day operations of the clothing industry. To further refine our understanding of what forms of collaboration are important when discussing design and manufacturing techniques, we conducted an ethnographic study with fashion design students. Based on this background research, we designed, developed and evaluated a multi-touch gestural prototype interface. We conclude with reflections on whether collocated natural interactions can be extended remotely via technology.

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Dourish, P.; Bellotti, V. Awareness and coordination in shared workspaces. Proceedings of the 1992 ACM conference on Computer-supported cooperative work. ACM Press New York, NY, USA, (1992), pp. 107--114.
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Han, J. Y. Low-Cost Multi-Touch Sensing through Frustrated Total Internal Reflection. In Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology. UIST '05. ACM Press, New York, NY, (2005), p115--118.
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Natural User Interface (NUI) Group. Multitouch Technologies. http://wiki.nuigroup.com/Multitouch_Technologies (Retrieved 2nd September 2009).
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Pycock, J., Bowers, J., Getting others to get it right: an ethnography of design work in the fashion industry, Proceedings of the 1996 ACM conference on Computer supported cooperative work, p. 219--228, November 16--20, Boston, Massachusetts, United States, (1996).
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Cited By

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  • (2015)Heuristics for NUI Revisited and Put into PracticeHuman-Computer Interaction: Interaction Technologies10.1007/978-3-319-20916-6_30(317-328)Online publication date: 21-Jul-2015
  • (2013)Principled Ways of Finding, Analysing and Planning for Communicative Overhead in Interaction Technology for Fashion IndustryHuman-Computer Interaction. Users and Contexts of Use10.1007/978-3-642-39265-8_54(484-491)Online publication date: 2013

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    cover image ACM Other conferences
    OZCHI '09: Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
    November 2009
    445 pages
    ISBN:9781605588544
    DOI:10.1145/1738826
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 23 November 2009

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    Author Tags

    1. collaboration
    2. gestural interface
    3. multi-touch
    4. observation
    5. tangible interface
    6. user-centred design

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    OZCHI '09 Paper Acceptance Rate 32 of 60 submissions, 53%;
    Overall Acceptance Rate 362 of 729 submissions, 50%

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    View all
    • (2015)Heuristics for NUI Revisited and Put into PracticeHuman-Computer Interaction: Interaction Technologies10.1007/978-3-319-20916-6_30(317-328)Online publication date: 21-Jul-2015
    • (2013)Principled Ways of Finding, Analysing and Planning for Communicative Overhead in Interaction Technology for Fashion IndustryHuman-Computer Interaction. Users and Contexts of Use10.1007/978-3-642-39265-8_54(484-491)Online publication date: 2013

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