[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/1753326.1753649acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article

Towards customizable games for stroke rehabilitation

Published: 10 April 2010 Publication History

Abstract

Stroke is the leading cause of long term disability among adults in industrialized nations. The partial paralysis that stroke patients often experience can make independent living difficult or impossible. Research suggests that many of these patients could recover by performing hundreds of daily repetitions of motions with their affected limbs. Yet, only 31% of patients perform the exercises recommended by their therapists. Home-based stroke rehabilitation games may help motivate stroke patients to perform the necessary exercises to recover. In this paper, we describe a formative study in which we designed and user tested stroke rehabilitation games with both stroke patients and therapists. We describe the lessons we learned about what makes games useful from a therapeutic point of view.

References

[1]
WiiRemoteJ. http://www.world-of-cha0s.hostrocket.com/WiiRemoteJ/.
[2]
Looking Glass. http://lookingglass.wustl.edu/.
[3]
Broeren, J., Bjorkdahl, A., Claesson, L., et al. Virtual rehabilitation after stroke. Studies in Health Technology and Informatics 136, (2008), 77--82.
[4]
Burke, J., McNeill, M., Charles, D., Morrow, P., Crosbie, J., and McDonough, S. Optimising engagement for stroke rehabilitation using serious games. The Visual Computer 25, 12 (2009), 1085--1099.
[5]
Burke, J., McNeill, M., Charles, D., Morrow, P., Crosbie, J., and McDonough, S. Serious Games for Upper Limb Rehabilitation Following Stroke. VS-GAMES '09, (2009), 103--110.
[6]
Chen, Y., Xu, W., Sundaram, H., Rikakis, T., and Liu, S. A dynamic decision network framework for online media adaptation in stroke rehabilitation. ACM Trans. Multimedia Comp. Comm. App. 5, 1 (2008), 1--38.
[7]
Cicerone, K.D., Dahlberg, C., Malec, J.F., et al. Evidence-Based Cognitive Rehabilitation: Updated Review of the Literature From 1998 Through 2002. Arch. Phys. Med. & Rehab. 86, 8 (2005), 1681--1692.
[8]
Colombo, R., Pisano, F., Mazzone, A., et al. Design strategies to improve patient motivation during robot-aided rehabilitation. Journal of Neuroengineering and Rehabilitation 4, (2007), 3.
[9]
Deutsch, J.E., Borbely, M., Filler, J., Huhn, K., and Guarrera-Bowlby, P. Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy. Physical Therapy 88, 10 (2008), 1196--1207.
[10]
Flores, E., Tobon, G., Cavallaro, E., Cavallaro, F.I., Perry, J.C., and Keller, T. Improving patient motivation in game development for motor deficit rehabilitation. Proc. 2008 Intl. Conf. on Adv. in Comp. Entert. Tech., ACM (2008), 381--384.
[11]
Flynn, S., Palma, P., and Bender, A. Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: a case report. Journal of Neuro. Physical Therapy: JNPT 31, 4 (2007), 180--189.
[12]
Goude, D., Björk, S., and Rydmark, M. Game design in virtual reality systems for stroke rehabilitation. Studies in Health Technology and Informatics 125, (2007), 146--148.
[13]
Huber, M., Rabin, B., Docan, C., et al. PlayStation 3-based tele-rehabilitation for children with hemiplegia. Virtual Rehabilitation, 2008, (2008), 105--112.
[14]
Jack, D., Boian, R., Merians, A.S., et al. Virtual reality-enhanced stroke rehabilitation. Neural Sys. and Rehab. Engr., IEEE Trans. 9, 3 (2001), 308--318.
[15]
Jung, Y., Yeh, S., and Stewart, J. Tailoring virtual reality technology for stroke rehabilitation: a human factors design. CHI '06 extended abstracts on Human factors in computing systems, ACM (2006), 929--934.
[16]
Kwakkel, G., Wagenaar, R.C., Koelman, T.W., Lankhorst, G.J., and Koetsier, J.C. Effects of Intensity of Rehabilitation After Stroke : A Research Synthesis. Stroke 28, 8 (1997), 1550--1556.
[17]
Lang, C.E., MacDonald, J.R., and Gnip, C. Counting repetitions: an observational study of outpatient therapy for people with hemiparesis post-stroke. Journal Neuro. Phys. Therapy 31, 1 (2007), 3--10.
[18]
Langhorne, P., Coupar, F., and Pollock, A. Motor recovery after stroke: a systematic review. The Lancet Neurology 8, 8 (2009), 741--754.
[19]
van der Lee, J.H., Wagenaar, R.C., Lankhorst, G.J., Vogelaar, T.W., Deville, W.L., and Bouter, L.M. Forced Use of the Upper Extremity in Chronic Stroke Patients : Results From a Single-Blind Randomized Clinical Trial. Stroke 30, 11 (1999), 2369--2375.
[20]
Rizzo, A.". and Kim, G.J. A SWOT Analysis of the Field of Virtual Reality Rehabilitation and Therapy. Presence: Teleoperators & VE 14, 2 (2005), 119--146.
[21]
Sanchez, R., Jiayin Liu, Rao, S., et al. Automating Arm Movement Training Following Severe Stroke: Functional Exercises With Quantitative Feedback in a Gravity-Reduced Environment. Neur. Sys. and Rehab. Engr., IEEE Tr. on 14, 3 (2006), 378--389.
[22]
Selzer, M., Clarke, S., Cohen, L., Duncan, P., and Gage, F. Textbook of Neural Repair and Rehabilitation: Volume 2, Medical Neurorehabilitation. Cambridge Uni. Press, 2006.
[23]
Shaughnessy, M., Resnick, B.M., and Macko, R.F. Testing a model of post-stroke exercise behavior. Rehabilitation Nursing: The Official Journal of the Assoc. of Rehabil. Nurses 31, 1 (2006), 15--21.
[24]
Stach, T., Graham, T.C., Brehmer, M., and Hollatz, A. Classifying Input for Active Games. Proceedings of Advances in Computer Entertainment, ACM (2009).
[25]
Sweetser, P. and Wyeth, P. GameFlow: a model for evaluating player enjoyment in games. Comput. Entertain. 3, 3 (2005), 3--3.
[26]
Warlow, C., Sandercock, P., Hankey, G., et al. Stroke: Practical Management. Blackwell Publishing, 2008.
[27]
Whitehead, A., Crampton, N., Fox, K., and Johnston, H. Sensor networks as video game input devices. Proc. 2007 conf. on Future Play, ACM (2007), 38--45.
[28]
Yeh, S., Rizzo, A., Zhu, W., et al. An integrated system: virtual reality, haptics and modern sensing technique (VHS) for post-stroke rehabilitation. Proc. ACM symp. on VR soft. & tech., ACM (2005), 59--62.

Cited By

View all
  • (2024)Development of a Virtual Robot Rehabilitation Training System for Children with Cerebral Palsy: An Observational StudySensors10.3390/s2424813824:24(8138)Online publication date: 20-Dec-2024
  • (2024)Games and Play SIG: Connecting Games Research to the Broader HCI ContextExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3643986(1-6)Online publication date: 11-May-2024
  • (2024)vARitouch: Back of the Finger Device for Adding Variable Compliance to Rigid ObjectsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642828(1-20)Online publication date: 11-May-2024
  • Show More Cited By

Index Terms

  1. Towards customizable games for stroke rehabilitation

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI '10: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2010
    2690 pages
    ISBN:9781605589299
    DOI:10.1145/1753326
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 10 April 2010

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. design
    2. stroke rehabilitation
    3. video games

    Qualifiers

    • Research-article

    Conference

    CHI '10
    Sponsor:

    Acceptance Rates

    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

    Upcoming Conference

    CHI 2025
    ACM CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)159
    • Downloads (Last 6 weeks)36
    Reflects downloads up to 22 Dec 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Development of a Virtual Robot Rehabilitation Training System for Children with Cerebral Palsy: An Observational StudySensors10.3390/s2424813824:24(8138)Online publication date: 20-Dec-2024
    • (2024)Games and Play SIG: Connecting Games Research to the Broader HCI ContextExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3643986(1-6)Online publication date: 11-May-2024
    • (2024)vARitouch: Back of the Finger Device for Adding Variable Compliance to Rigid ObjectsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642828(1-20)Online publication date: 11-May-2024
    • (2024)A Layout of Bridging Learning Process to fill the Gaps Through AI to make the Technical Education for Better Access2024 4th International Conference on Advance Computing and Innovative Technologies in Engineering (ICACITE)10.1109/ICACITE60783.2024.10617424(612-616)Online publication date: 14-May-2024
    • (2024)Design, Manufacturing and Testing of ARMS: A Modular and Portable Upper Limb Rehabilitation Robot2024 10th IEEE RAS/EMBS International Conference for Biomedical Robotics and Biomechatronics (BioRob)10.1109/BioRob60516.2024.10719715(991-996)Online publication date: 1-Sep-2024
    • (2024)Designing for social relatedness between stroke survivors and eHealth: ‘Edo’ an embodied coach for stroke rehabilitation in the home contextDesign for Health10.1080/24735132.2024.2397154(1-27)Online publication date: 17-Sep-2024
    • (2024)Gamifying Therapy: A New Approach to Modern TherapeuticsProcedia Computer Science10.1016/j.procs.2024.04.194235(2043-2055)Online publication date: 2024
    • (2024)RG4Face: A serious game incorporating mime movement recognition for facial rehabilitationMultimedia Tools and Applications10.1007/s11042-024-20429-yOnline publication date: 7-Nov-2024
    • (2024)Neuroscience and MotivationMotivation Science10.1007/978-981-97-9247-4_6(523-646)Online publication date: 7-Dec-2024
    • (2024)Accessibility of Virtual Reality for Persons with DisabilitiesEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_68(84-89)Online publication date: 5-Jan-2024
    • Show More Cited By

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media