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MARCH: mobile augmented reality for cultural heritage

Published: 19 October 2009 Publication History

Abstract

We present MARCH, a complete solution for enhanced cultural heritage discovery using the mobile phone. Simply point the camera of a mobile device at prehistoric cave engravings. Then MARCH augments the captured images with the expert's drawings, highlighting in real time the animal engravings, which are almost impossible to observe with the naked eye. We have created a mobile augmented reality application which runs at 14 FPS for 320x240 frames on a Nokia N95 smartphone. We describe the optimizations and the requirements needed to obtain these results on mobile devices.

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Cited By

View all
  • (2024)Sustainability in Hybrid Technologies for Heritage Preservation: A Scientometric StudySustainability10.3390/su1605199116:5(1991)Online publication date: 28-Feb-2024
  • (2024)A Review of Immersive Technologies, Knowledge Representation, and AI for Human-Centered Digital ExperiencesElectronics10.3390/electronics1302026913:2(269)Online publication date: 7-Jan-2024
  • (2024)Enhanced Visualization by Augmented RealityEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_83(658-662)Online publication date: 5-Jan-2024
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Information

Published In

cover image ACM Conferences
MM '09: Proceedings of the 17th ACM international conference on Multimedia
October 2009
1202 pages
ISBN:9781605586083
DOI:10.1145/1631272

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 October 2009

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Author Tags

  1. augmented reality
  2. cultural heritage
  3. mobile application

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  • Demonstration

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MM09
Sponsor:
MM09: ACM Multimedia Conference
October 19 - 24, 2009
Beijing, China

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Overall Acceptance Rate 2,145 of 8,556 submissions, 25%

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Cited By

View all
  • (2024)Sustainability in Hybrid Technologies for Heritage Preservation: A Scientometric StudySustainability10.3390/su1605199116:5(1991)Online publication date: 28-Feb-2024
  • (2024)A Review of Immersive Technologies, Knowledge Representation, and AI for Human-Centered Digital ExperiencesElectronics10.3390/electronics1302026913:2(269)Online publication date: 7-Jan-2024
  • (2024)Enhanced Visualization by Augmented RealityEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_83(658-662)Online publication date: 5-Jan-2024
  • (2023)Visiting Heritage Sites in AR and VRHeritage10.3390/heritage60301316:3(2489-2502)Online publication date: 24-Feb-2023
  • (2023)Müze ve örenyerlerinde mobil uygulama deneyimleri: Türkiye’nin müzeleri ve müzelerin sesi uygulamalarına yönelik bir incelemeMobile application experiences in museums and archeological sites: A study on museums of Türkiye and voice of museums applicationsBalıkesir Üniversitesi Sosyal Bilimler Enstitüsü Dergisi10.31795/baunsobed.125536126:49(361-376)Online publication date: 23-Jun-2023
  • (2023)Social Augmented Reality: Communicating via Cultural HeritageJournal on Computing and Cultural Heritage 10.1145/358226616:2(1-26)Online publication date: 25-Jan-2023
  • (2023)VISIT: A Content Management and Exploration System for Mobile Augmented Reality in the Context of Digital Humanities and Cultural HeritageJournal on Computing and Cultural Heritage 10.1145/358226416:2(1-19)Online publication date: 20-Apr-2023
  • (2023)Connecting Historic Photographs with the Modern LandscapeHCI International 2023 Posters10.1007/978-3-031-35998-9_55(408-414)Online publication date: 9-Jul-2023
  • (2022)Interaction with Paintings by Augmented Reality and High Resolution Visualization. A Real Case ExhibitionInternational Journal of Advanced Research in Science, Communication and Technology10.48175/IJARSCT-3630(142-145)Online publication date: 12-May-2022
  • (2022)Impact of Location, Gender and Previous Experience on User Evaluation of Augmented Reality in Cultural Heritage: The Mjällby Crucifix Case StudyHeritage10.3390/heritage50301045:3(1988-2006)Online publication date: 1-Aug-2022
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