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Developing a serious game to evaluate and train group decision making skills

Published: 30 September 2009 Publication History

Abstract

The current paper describes the building of a serious game designed to teach group decision making skills to a unique audience; people who co-ordinate responses to real-world emergencies such as floods, fires, volcanoes and chemical spills. Eighteen participants were recruited and videotaped while playing a paper prototype of the game. Players' actions within the game were analysed in terms of whether the challenges that are present in real world decision-making environments are also present in the game-world decision making environment. It appears that the defining characteristics of group decision making behaviour, especially the mistakes, are evident in groups that play our game. In addition, the round-based game structure allows a tutor the opportunity to deliver in-depth qualitative feedback without interrupting game play. Thus, the game design should prove to be a valid environment in which to train, practice and evaluate the decision making behaviour of groups and function as a valuable and engaging part of a group decision making skills training course.

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  • (2024)LogicHouse-v1: a digital game-based learning tool for enhanced teaching of digital electronics in higher education institutionsCogent Engineering10.1080/23311916.2024.232281411:1Online publication date: 19-Mar-2024
  • (2023)A Serious Game for Recycling Education in Peruvian ChildrenInformation Technology and Systems10.1007/978-3-031-33261-6_5(49-59)Online publication date: 20-Aug-2023
  • (2022)Combining UML Profiles to Design Serious Games Dedicated to Trace Information in Decision ProcessesResearch Anthology on Game Design, Development, Usage, and Social Impact10.4018/978-1-6684-7589-8.ch012(212-239)Online publication date: 7-Oct-2022
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    cover image ACM Conferences
    MindTrek '09: Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
    September 2009
    254 pages
    ISBN:9781605586335
    DOI:10.1145/1621841
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 30 September 2009

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    Author Tags

    1. collaborative games
    2. education and learning
    3. emergency management
    4. game & simulation design
    5. management
    6. paper prototyping
    7. serious games
    8. serious games methodologies

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    MindTrek '09: Academic MindTrek 2009
    September 30 - October 2, 2009
    Tampere, Finland

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    Overall Acceptance Rate 110 of 207 submissions, 53%

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    Cited By

    View all
    • (2024)LogicHouse-v1: a digital game-based learning tool for enhanced teaching of digital electronics in higher education institutionsCogent Engineering10.1080/23311916.2024.232281411:1Online publication date: 19-Mar-2024
    • (2023)A Serious Game for Recycling Education in Peruvian ChildrenInformation Technology and Systems10.1007/978-3-031-33261-6_5(49-59)Online publication date: 20-Aug-2023
    • (2022)Combining UML Profiles to Design Serious Games Dedicated to Trace Information in Decision ProcessesResearch Anthology on Game Design, Development, Usage, and Social Impact10.4018/978-1-6684-7589-8.ch012(212-239)Online publication date: 7-Oct-2022
    • (2021)The Role of Instructional Activities for Collaboration in Simulation-Based GamesSmart Pedagogy of Game-based Learning10.1007/978-3-030-76986-4_2(21-40)Online publication date: 12-Sep-2021
    • (2018)Reflective agents for personalisation in collaborative gamesArtificial Intelligence Review10.1007/s10462-018-9665-8Online publication date: 7-Nov-2018
    • (2017)Serious Game Design for Flooding Triggered by Extreme WeatherInternational Journal of Information Systems for Crisis Response and Management10.4018/IJISCRAM.20170701049:3(55-75)Online publication date: 1-Jul-2017
    • (2017)Using sensor fusion in a serious game for children nutrition education2017 International Conference on Electronics, Communications and Computers (CONIELECOMP)10.1109/CONIELECOMP.2017.7891816(1-6)Online publication date: 2017
    • (2016)Avalanche Beacon ParksProceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing10.1145/2818048.2835200(872-886)Online publication date: 27-Feb-2016
    • (2014)Teaching Group Decision Making Skills to Emergency Managers via Digital GamesCrisis Management10.4018/978-1-4666-4707-7.ch032(667-686)Online publication date: 2014
    • (2014)Pegaso: A Serious Game to Prevent ObesityDigital Human Modeling. Applications in Health, Safety, Ergonomics and Risk Management10.1007/978-3-319-07725-3_43(427-435)Online publication date: 2014
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