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View all- Mai CThiem NHussmann H(2020)DrawingPresenceProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/33698273:4(1-21)Online publication date: 14-Sep-2020
- Desurvire HKreminski M(2018)Are Game Design and User Research Guidelines Specific to Virtual Reality Effective in Creating a More Optimal Player Experience? Yes, VR PLAYDesign, User Experience, and Usability: Theory and Practice10.1007/978-3-319-91797-9_4(40-59)Online publication date: 2-Jun-2018