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View all- Meister DOgaki SBenthin CDoyle MGuthe MBittner J(2021)A Survey on Bounding Volume Hierarchies for Ray TracingComputer Graphics Forum10.1111/cgf.14266240:2(683-712)Online publication date: 4-Jun-2021
Raytracing dynamic scenes at interactive rates have received a lot of attention recently. We present a few strategies for high performance raytracing on a commodity GPU. The construction of grids needs sorting, which is fast on today's GPUs. The grid is ...
In this paper, a new technique is presented for interactive rendering of caustics fully processed on GPU. Without any pre-computation required, the algorithm can directly render refractive caustics from complex deformable transparent objects onto an ...
The possibility of implementing physically correct rendering of scenes with caustic illuminance using the DirectX Raytracing API with its subsequent integration into the real-time rendering pipeline is studied. The proposed method is based on the ...
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