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10.1145/1597990.1598028acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
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Concurrent monoscopic and stereoscopic animated film production

Published: 03 August 2009 Publication History

Abstract

The number of theater screens domestically that are equipped for digital 3D exhibition is currently only about one quarter of the total number that are reached by an animated feature film in wide release. Any such film could not ignore the aesthetic demands particular to 2D exhibition on a statistical basis alone. However, the cost and effort of producing a 3D version, despite the numerical disadvantage, might indicate the type of commitment to this burgeoning medium that would dictate putting out only the best 3D product. As it is not always practical to create two completely artistically divergent versions of a film, the manner in which a production navigates through the compromises between the two will determine the success of the results. In the face of this reality, the production pipeline for Bolt was designed with the goal of delivering the full artistic vision of the directors for the 2D film that the majority of filmgoers would see, yet deliver an uncompromising immersive experience to 3D audiences.

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  • (2014)Stereoscopic-3D storytelling — Rethinking the conventions, grammar and aesthetics of a new mediumJournal of Media Practice10.1386/jmpr.12.2.139_112:2(139-156)Online publication date: 3-Jan-2014

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  1. Concurrent monoscopic and stereoscopic animated film production

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      cover image ACM Conferences
      SIGGRAPH '09: SIGGRAPH 2009: Talks
      August 2009
      82 pages
      ISBN:9781605588346
      DOI:10.1145/1597990

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      Association for Computing Machinery

      New York, NY, United States

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      Published: 03 August 2009

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      • (2014)Stereoscopic-3D storytelling — Rethinking the conventions, grammar and aesthetics of a new mediumJournal of Media Practice10.1386/jmpr.12.2.139_112:2(139-156)Online publication date: 3-Jan-2014

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