Cited By
View all- D'Eon EIrving G(2011)A quantized-diffusion model for rendering translucent materialsACM SIGGRAPH 2011 papers10.1145/1964921.1964951(1-14)Online publication date: 7-Aug-2011
Rendering translucent materials using Monte Carlo ray tracing is computationally expensive due to a large number of subsurface scattering events. Faster approaches are based on analytical models derived from diffusion theory. While such analytical ...
We propose a simple lighting model to incorporate subsurface scattering effects within the local illumination framework. Subsurface scattering is relatively local due to its exponential falloff and has little effect on the appearance of neighboring ...
We capitalize on recent advances in modern programmable graphics hardware, originally designed to support advanced local illumination models for shading, to instead perform two different kinds of global illumination models for light transport. We first ...
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