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Evaluating the extent to which sociability and social presence affects learning performance

Published: 30 June 2008 Publication History

Abstract

Active Learning in Computing (ALiC) is the first Centre for Excellence in Teaching and Learning (CETL) project for Computing Science in England. Funded by HEFCE, the initiative seeks to prepare students for the realities of working in their chosen field by aligning their learning experiences and transferable skill sets with those sought by today's software engineering industry. One way ALiC achieves this is by introducing cross-site, collaborative group-programming tasks into the curriculum. Running over an academic year, this approach encourages active interaction and dialogue between student teams at Newcastle and Durham universities, and develops strong, real-world problem solving skills in participants.
The ALiC project has thus far generated a great deal of positive feedback from undergraduates, and we feel our approach to inter-institutional teamwork offers students a realistic and relevant "real world" experience [2]. However, we are also becoming increasingly aware that time and resource pressures can make it difficult for students to maintain adequate levels of communication for any length of time [4], and once a team disperses it becomes difficult for its members to preserve the channels needed to interact and collaborate effectively.
Consequently, an emerging area of research at Newcastle University concerns how learning can be enhanced through the use of computer-mediated social networking environments - online communities such as Facebook, Friendster and Bebo - through which registered users connect with friends and colleagues to explore similar interests and activities. In a collaborative educational context, these online social networking services offer an attractive means to foster student interaction and community building by providing a means to explore the common ground that exists between participants. [1]
To that end, we intend to embed the communication and "social awareness" affordances - profile creation, synchronous and asynchronous chat, status updates, etc. - of popular social networking sites into our undergraduate, cross-site software engineering projects [3]. Social network analysis will be used to identify, map and analyse the flow of information and resources between distributed team members.
The pedagogic motivation behind this work is to foster greater group-oriented interaction by filling the communication void that often arises between face-to-face meetings [5]. By reducing the geographic and temporal barriers to interaction and community formation (especially where 'peripheral', passive team members are concerned), team members will become increasingly aware of each others' skills, personalities, work rhythms and needs - both online and off - within a pre-existing, persistent, convenient infrastructure.

References

[1]
Acquisti, A. and Gross, R. (2006). Imagined Communities: Awareness, Information Sharing, and Privacy on the Facebook. Privacy Enhancing Technologies: pp. 36--58.
[2]
Devlin, M., Phillips, C., Marshall, L. 2007a. Making Computing Science Students More Employable with Problem-Based Learning and Cross-Site Teamwork. Technical Report Series, University of Newcastle upon Tyne (Computing Science) 1055.
[3]
Devlin, M., Marshall, L., Phillips, C. (2007b). Active Learning in Computing: Engaging Learners in a Cross-Site Team Project. Technical Report Series, University of Newcastle upon Tyne (Computing Science) 997.
[4]
Drummond, S., Devlin, M. (2006). Software Engineering Students' Cross-site Collaboration: An Experience Report. 7th Annual Conference of the Subject Centre for Information and Computer Sciences 2006: pp. 95--100.
[5]
Wellman, B. and Haase, A.Q. and Witte, J. and Hampton, K. (2001). Does the Internet Increase, Decrease, or Supplement Social Capital? American Behavioral Scientist (45)3: pp. 436.

Cited By

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  • (2019)Educational Networking: A Glimpse at Emergent FieldEducational Networking10.1007/978-3-030-29973-6_3(77-129)Online publication date: 9-Nov-2019
  • (2017)Developing collective learning extension for rapidly evolving information system coursesEducation and Information Technologies10.1007/s10639-015-9394-422:1(7-37)Online publication date: 1-Jan-2017

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      Published In

      cover image ACM SIGCSE Bulletin
      ACM SIGCSE Bulletin  Volume 40, Issue 3
      ITiCSE '08
      September 2008
      362 pages
      ISSN:0097-8418
      DOI:10.1145/1597849
      Issue’s Table of Contents
      • cover image ACM Conferences
        ITiCSE '08: Proceedings of the 13th annual conference on Innovation and technology in computer science education
        June 2008
        394 pages
        ISBN:9781605580784
        DOI:10.1145/1384271
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 30 June 2008
      Published in SIGCSE Volume 40, Issue 3

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      Author Tags

      1. collaborative learning
      2. distributed workgroups
      3. learning communities
      4. social networking sites
      5. social presence

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      View all
      • (2019)Educational Networking: A Glimpse at Emergent FieldEducational Networking10.1007/978-3-030-29973-6_3(77-129)Online publication date: 9-Nov-2019
      • (2017)Developing collective learning extension for rapidly evolving information system coursesEducation and Information Technologies10.1007/s10639-015-9394-422:1(7-37)Online publication date: 1-Jan-2017

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