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The use of MUVE technology in teaching AI algorithms

Published: 06 July 2009 Publication History

Abstract

The Second-Life (SL) MUVE (Multi-User Virtual Environment) is not often used for teaching core curriculum in computing. We made a simulation set in SL to illustrate key AI algorithms, and deployed them in labs to help the students visualize them.

References

[1]
http://secondlife.com/
[2]
S. Bayne (2008). Higher education as a visual practice. Teaching in Higher Education, 13(4).
[3]
C.W. Reynolds (1999) Steering Behaviors For Autonomous Characters. In: proceedings of GDC. Miller Freeman Game Group, San Francisco, pp 763--782.

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Information & Contributors

Information

Published In

cover image ACM SIGCSE Bulletin
ACM SIGCSE Bulletin  Volume 41, Issue 3
ITiCSE '09
September 2009
403 pages
ISSN:0097-8418
DOI:10.1145/1595496
Issue’s Table of Contents
  • cover image ACM Conferences
    ITiCSE '09: Proceedings of the 14th annual ACM SIGCSE conference on Innovation and technology in computer science education
    July 2009
    428 pages
    ISBN:9781605583815
    DOI:10.1145/1562877
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 July 2009
Published in SIGCSE Volume 41, Issue 3

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Author Tags

  1. algorithms
  2. education
  3. virtual reality

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