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demonstration

Alice first: 3D interactive game programming

Published: 06 July 2009 Publication History

Abstract

For introductory programming courses, we recommend teaching Alice as a precursor to teaching object-oriented languages such as Java. This presentation describes and demonstrates the approach of a newly published workbook that uses a highly motivating story-telling 3D virtual world interactive game design and development pedagogical approach. Students create animated movies and in the process learn object-oriented programming fundamentals.

References

[1]
Adams. J. 2008. Alice in Action with Java, Boston: Thomson Course Technology.
[2]
Alice. 2009. Web site. http://www.alice.org
[3]
Seidman, R., Funk, P., Isaak, J. and Lewis. 2009. Fluency with Alice, Boston: Pearson Addison-Wesley. Web site: http://wps.aw.com/aw_snyder_fluency_3/79/20307/5198635.cw/index.html
[4]
Sykes, E. 2007. Determining the Effectiveness of the 3D Alice Programming Environment at the Computer Science I Level. J. Educational Computing Research, 36(2), 223--244.

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Information & Contributors

Information

Published In

cover image ACM SIGCSE Bulletin
ACM SIGCSE Bulletin  Volume 41, Issue 3
ITiCSE '09
September 2009
403 pages
ISSN:0097-8418
DOI:10.1145/1595496
Issue’s Table of Contents
  • cover image ACM Conferences
    ITiCSE '09: Proceedings of the 14th annual ACM SIGCSE conference on Innovation and technology in computer science education
    July 2009
    428 pages
    ISBN:9781605583815
    DOI:10.1145/1562877
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 July 2009
Published in SIGCSE Volume 41, Issue 3

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Author Tags

  1. 3D
  2. CS1
  3. algorithm
  4. alice
  5. animation
  6. devlopment
  7. game programming
  8. java
  9. objects
  10. virtual worlds

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