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research-article

The effect of CS unplugged on middle-school students' views of CS

Published: 06 July 2009 Publication History

Abstract

Many students hold incorrect views of what computer science (CS) is, and they have negative attitudes towards the field. In order to address these difficulties, a series of learning activities called Computer Science Unplugged was developed by Bell et al. [3]. These activities expose young people to central concepts in CS in an entertaining way, without requiring a computer. Using questionnaires and interviews, we examined the effect of the activities on middle-school students' views of CS, specifically, on their views of: (a) the nature of CS; (b) the characteristics of computer scientists and work in CS; (c) the variety of employment in CS. The results indicate that 'although the students generally understood what CS is' they perceived the computer as the essence of CS and not primarily as a tool, contrary to the intention of the CS Unplugged activities. We suggest additions to the activities intended to increase the change in the views of CS that students have.

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Published In

cover image ACM SIGCSE Bulletin
ACM SIGCSE Bulletin  Volume 41, Issue 3
ITiCSE '09
September 2009
403 pages
ISSN:0097-8418
DOI:10.1145/1595496
Issue’s Table of Contents
  • cover image ACM Conferences
    ITiCSE '09: Proceedings of the 14th annual ACM SIGCSE conference on Innovation and technology in computer science education
    July 2009
    428 pages
    ISBN:9781605583815
    DOI:10.1145/1562877
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 July 2009
Published in SIGCSE Volume 41, Issue 3

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Author Tags

  1. K-12 instruction
  2. attitudes
  3. computer science unplugged
  4. views

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Cited By

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  • (2024)"Something that Happens Each Day" - Students' Explanations of What Algorithms AreProceedings of the 2024 on Innovation and Technology in Computer Science Education V. 110.1145/3649217.3653531(199-205)Online publication date: 3-Jul-2024
  • (2024)A computational thinking course for all preservice K-12 teachers: implementing the four pedagogies for developing computational thinking (4P4CT) frameworkEducational technology research and development10.1007/s11423-024-10406-5Online publication date: 12-Aug-2024
  • (2024)Human Use of Vintage Beings: How to Harness the Shock of the OldHCI in Games10.1007/978-3-031-60695-3_15(220-246)Online publication date: 29-Jun-2024
  • (2023)Türkiye’de Bilgisayarsız Bilgisayar Bilimi Alanında Yapılan Çalışmaların İncelenmesiExamination of studies in the field of computer science unplugged in TurkeyBayterek Uluslararası Akademik Araştırmalar Dergisi10.48174/buaad.12972556:2(363-384)Online publication date: 27-Dec-2023
  • (2022)Short Tasks for Scaffolding Computational Thinking by the Global Bebras ChallengeMathematics10.3390/math1017319410:17(3194)Online publication date: 4-Sep-2022
  • (2021)Computer Science Unplugged: A Systematic Literature ReviewJournal of Educational Technology Systems10.1177/0047239521101880150:1(24-47)Online publication date: 7-Jun-2021
  • (2021)Computing Effect Sizes of a Science-first-then-didactics Computational Thinking Module for Preservice Elementary School TeachersProceedings of the 52nd ACM Technical Symposium on Computer Science Education10.1145/3408877.3432446(274-280)Online publication date: 3-Mar-2021
  • (2020)Tips and Tricks for Changing the Way Young People Conceive Computer ScienceInformatics in Schools. Engaging Learners in Computational Thinking10.1007/978-3-030-63212-0_7(79-93)Online publication date: 23-Sep-2020
  • (2020)STEAM-X: An Exploratory Study Adding Interactive Physical Activity to the STEAM ModelLearning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences10.1007/978-3-030-50513-4_14(179-193)Online publication date: 19-Jul-2020
  • (2019)Direct Manipulation versus Text-based ProgrammingProceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education10.1145/3304221.3319738(353-359)Online publication date: 2-Jul-2019
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