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A collaborative ubiquitous learning platform for computer science education

Published: 06 July 2009 Publication History

Abstract

For teaching the computer architecture, especially in the course of "Introduction to the Computer Sciences", it is a good practice for a student to assemble and re-assemble a set of personal computer system by himself. We called the practice PC-DIY lab. In our experiences, most of the students like the PC-DIY lab very much since they can touch and see each components of a computer system and learn how to put them together correctly. However, it is unlikely to assign one teaching assistant for each student when the practice class is going on. It is usually the case that only one or two teaching assistants are available. Therefore, the students are usually not able to get prompt supports when they encounter some problems during the practice. To cope with this problem, a Collaborative Ubiquitous Learning Platform (CULP) is designed and developed for assisting the students during the PC-DIY lab.

Cited By

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  • (2018)RFID-based sensing system for context information management using P2P network architecturePeer-to-Peer Networking and Applications10.1007/s12083-018-0636-211:6(1197-1205)Online publication date: 24-Feb-2018
  • (2013)Integration of Situated Learning and Context Awareness System for Learning Basic ChineseJournal of Software10.4304/jsw.8.9.2106-21138:9Online publication date: 12-Sep-2013
  • (2013)Integration of a Prototype Strategical Tool on LMS for Concept LearningInformation Technology Convergence10.1007/978-94-007-6996-0_67(635-645)Online publication date: 2013
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    cover image ACM Conferences
    ITiCSE '09: Proceedings of the 14th annual ACM SIGCSE conference on Innovation and technology in computer science education
    July 2009
    428 pages
    ISBN:9781605583815
    DOI:10.1145/1562877
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 06 July 2009

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    Author Tags

    1. QR-code
    2. collaborative learning
    3. ubiquitous learning

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    ITiCSE '09 Paper Acceptance Rate 66 of 205 submissions, 32%;
    Overall Acceptance Rate 552 of 1,613 submissions, 34%

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    Cited By

    View all
    • (2018)RFID-based sensing system for context information management using P2P network architecturePeer-to-Peer Networking and Applications10.1007/s12083-018-0636-211:6(1197-1205)Online publication date: 24-Feb-2018
    • (2013)Integration of Situated Learning and Context Awareness System for Learning Basic ChineseJournal of Software10.4304/jsw.8.9.2106-21138:9Online publication date: 12-Sep-2013
    • (2013)Integration of a Prototype Strategical Tool on LMS for Concept LearningInformation Technology Convergence10.1007/978-94-007-6996-0_67(635-645)Online publication date: 2013
    • (2012)Development of Context Awareness Learning System for Elementary Chinese Language LearningProceedings of the 2012 Sixth International Conference on Genetic and Evolutionary Computing10.1109/ICGEC.2012.82(538-541)Online publication date: 25-Aug-2012
    • (2011)Development of RFID English learning supporting system for elementary school students in TaiwanThe 16th North-East Asia Symposium on Nano, Information Technology and Reliability10.1109/NASNIT.2011.6111117(34-38)Online publication date: Oct-2011

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