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Computer game design and the imaginative play of young children

Published: 03 June 2009 Publication History

Abstract

This paper discusses preliminary findings of the study of computer game design in relation to current understanding of imaginative play and its developmental value for young children. The crucial role of children's play in their development is well documented. A number of criteria, which are essential in building a foundation for children's cognitive development in play, were identified based on a literature review of the theoretical and empirical studies of child's play. The identified criteria were utilized to observe two young children playing various types of computer games to explore the opportunities that the games provide for imaginative play in the early childhood years.

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Cited By

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  • (2024)“Schlusslicht”: An Ambient Display to Keep Kids and Parents in the Loop When Managing Playing Time and Disengaging From GamesProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3661162(964-968)Online publication date: 17-Jun-2024
  • (2023)Play—An essential part of children’s lives and their computational empowermentFrontiers in Education10.3389/feduc.2022.10887167Online publication date: 21-Feb-2023
  • (2023)A study on learning analytics of using mobile augmented reality application to enhance cultural competence for design cultural creation in higher educationJournal of Computer Assisted Learning10.1111/jcal.1285539:6(1939-1952)Online publication date: 25-Jul-2023
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cover image ACM Other conferences
IDC '09: Proceedings of the 8th International Conference on Interaction Design and Children
June 2009
347 pages
ISBN:9781605583952
DOI:10.1145/1551788
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 03 June 2009

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Author Tags

  1. child development
  2. computer games
  3. design criteria
  4. imaginative play
  5. young children

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IDC '09

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Overall Acceptance Rate 172 of 578 submissions, 30%

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Cited By

View all
  • (2024)“Schlusslicht”: An Ambient Display to Keep Kids and Parents in the Loop When Managing Playing Time and Disengaging From GamesProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3661162(964-968)Online publication date: 17-Jun-2024
  • (2023)Play—An essential part of children’s lives and their computational empowermentFrontiers in Education10.3389/feduc.2022.10887167Online publication date: 21-Feb-2023
  • (2023)A study on learning analytics of using mobile augmented reality application to enhance cultural competence for design cultural creation in higher educationJournal of Computer Assisted Learning10.1111/jcal.1285539:6(1939-1952)Online publication date: 25-Jul-2023
  • (2023)Enhancing Prototyping Skills of K-12 Students Through Lemon: A Bio-Inspired Robotics KitHCI International 2023 – Late Breaking Posters10.1007/978-3-031-49212-9_33(264-270)Online publication date: 12-Dec-2023
  • (2017)An innovative methodology for capturing young children’s curiosity, imagination and voices using a free app: Our StoryInternational Journal of Early Years Education10.1080/09669760.2017.135395325:3(292-307)Online publication date: 14-Jul-2017
  • (2012)Exploring the learning-theory bases of GBLJournal of Computer Assisted Learning10.1111/j.1365-2729.2011.00437.x28:3(265-279)Online publication date: 1-Jun-2012

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