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An emergent role for TV in social communication

Published: 03 June 2009 Publication History

Abstract

This paper discusses early results from the EU FP7 project Together Anywhere Together Anytime (TA2).TA2 is related to the use of television as a device which supports social interactions between groups.The paper introduces the idea of framing experiences, within which social communication can take place, and explains that social communication is a key motivator in a number theories on a human motivation. The paper reports how some ideas from framing experiences were evaluated through semi structured interviews with 16 families across 4 European countries. It discusses how some of the key issues and behaviours mentioned by users generate a number of hypotheses about how such communications could be improved.

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cover image ACM Conferences
EuroITV '09: Proceedings of the 7th European Conference on Interactive TV and Video
June 2009
240 pages
ISBN:9781605583402
DOI:10.1145/1542084
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 03 June 2009

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Author Tags

  1. orchestration
  2. social communications

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  • (2023)Understanding Arab social TV viewers’ perceptions of virtual reality acceptanceCogent Social Sciences10.1080/23311886.2023.21801459:1Online publication date: 20-Feb-2023
  • (2022)Designing for Shared Remote Video ExperiencesProceedings of the 25th International Academic Mindtrek Conference10.1145/3569219.3569354(219-229)Online publication date: 16-Nov-2022
  • (2021)Naturally Together: A Systematic Approach for Multi-User Interaction With Natural InterfacesProceedings of the ACM on Human-Computer Interaction10.1145/34760905:CSCW2(1-31)Online publication date: 18-Oct-2021
  • (2019)Determining and validating smart TV UX factorsInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2019.05.001130:C(58-72)Online publication date: 1-Oct-2019
  • (2016)Examining The Role of Smart TVs and VR HMDs in Synchronous At-a-Distance Media ConsumptionACM Transactions on Computer-Human Interaction10.1145/298353023:5(1-57)Online publication date: 18-Nov-2016
  • (2016)Social Interaction Design for Online Video and TelevisionHandbook of Digital Games and Entertainment Technologies10.1007/978-981-4560-50-4_39(1157-1193)Online publication date: 10-Aug-2016
  • (2015)Social Interaction Design for Online Video and TelevisionHandbook of Digital Games and Entertainment Technologies10.1007/978-981-4560-52-8_39-1(1-37)Online publication date: 25-Sep-2015
  • (2014)Exploring Time Aware Features in Microblog to Measure TV RatingsIEICE Transactions on Information and Systems10.1587/transinf.2014EDL8036E97.D:10(2810-2813)Online publication date: 2014
  • (2013)Designing Socially-Aware Video Exploration InterfacesProceedings of International Conference on Making Sense of Converging Media10.1145/2523429.2523454(110-117)Online publication date: 1-Oct-2013
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