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The gamer experience: Investigating relationships between culture and usability in massively multiplayer online games

Published: 24 June 2009 Publication History

Abstract

Massively multiplayer online games (MMOGs) are persisted virtual worlds capable of supporting hundreds or thousands of gamers simultaneously. Although every MMOG environment has its own “culture,” gamers originate from different countries, speak different languages, and have different national cultural backgrounds. It is assumed that gamers' cultural diversity affects their online gaming experience and their perceptions of a game's usability; nevertheless knowledge is limited and relevant research is rare. This study aims for an empirical investigation between gamers' cultural dimensions and their perceptions of usability. A subjective measurement of usability is given in this study; usability is viewed in more holistic terms, beyond its functional dimensions, so as to capture social and affective dimensions as well, which are very important within the MMOG context. The findings of this exploratory study indicate that there are quantitative relationships between culture and the perception of usability of MMOGs. Such results have practical implications for the designers of MMOGs. A relevant discussion is also presented, along with future research dimensions.

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    Published In

    cover image Computers in Entertainment
    Computers in Entertainment   Volume 7, Issue 2
    SPECIAL ISSUE: Media Arts and Games (Part II)
    June 2009
    220 pages
    EISSN:1544-3574
    DOI:10.1145/1541895
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 24 June 2009
    Accepted: 01 January 2009
    Revised: 01 October 2008
    Received: 01 October 2008
    Published in CIE Volume 7, Issue 2

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    Author Tags

    1. Culture
    2. massively multiplayer online games
    3. usability

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