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A collaborative and experiential learning model powered by real-world projects

Published: 16 October 2008 Publication History

Abstract

Information Technology (IT) curricula's strong application component and its focus on user centeredness and team work require that students experience directly real-world projects for real users of IT solutions. Although the merit of this IT educational tenet is universally recognized, delivering collaborative and experiential learning has its challenges.
Reaching out to identify projects formulated by actual organizations adds significantly to course preparation. There is a certain level of risk involved with delivering a useful solution while, at the same time, enough room should be allowed for students to experiment with, be wrong about, review, and learn. Challenges pertaining to the real-world aspect of problem-based learning are compounded by managing student teams and assessing their work such that both individual and collective contributions are taken into account. Finally, the quality of the project releases is not the only measure of student learning. Students should be given meaningful opportunities to practice, improve, and demonstrate their communication and interpersonal skills.
In this paper we present our experience with two courses in which teams of students worked on real-world projects involving three external partners. We describe how each of the challenges listed above has impacted the course requirements, class instruction, team dynamics, assessment, and learning in these courses. Course assessment and survey data from students are linked to learning outcomes and point to areas where the collaborative and experiential learning model needs improvement.

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  • (2019)Experience report on a move to techniques-oriented student project gradingProceedings of the 41st International Conference on Software Engineering: Software Engineering Education and Training10.1109/ICSE-SEET.2019.00023(138-146)Online publication date: 27-May-2019
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cover image ACM Conferences
SIGITE '08: Proceedings of the 9th ACM SIGITE conference on Information technology education
October 2008
280 pages
ISBN:9781605583297
DOI:10.1145/1414558
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 16 October 2008

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Author Tags

  1. guided instruction
  2. interactive teaching
  3. real-world team projects
  4. self assessment and assessment of teamwork

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View all
  • (2022)Department-wide Multi-semester Community Engaged Learning Initiative to Overcome Common Barriers to Service-Learning ImplementationProceedings of the 53rd ACM Technical Symposium on Computer Science Education - Volume 110.1145/3478431.3499326(808-814)Online publication date: 22-Feb-2022
  • (2020)Collaborative Learning in Computing EducationProceedings of the 2020 ACM Conference on International Computing Education Research10.1145/3372782.3406254(136-146)Online publication date: 10-Aug-2020
  • (2019)Experience report on a move to techniques-oriented student project gradingProceedings of the 41st International Conference on Software Engineering: Software Engineering Education and Training10.1109/ICSE-SEET.2019.00023(138-146)Online publication date: 27-May-2019
  • (2018)Applying an Agile Approach to Improve the Student Experience and Performance in a Capstone ProjectProceedings of the 19th Annual SIG Conference on Information Technology Education10.1145/3241815.3241828(87-87)Online publication date: 14-Sep-2018
  • (2013)Real-world problem solving in entry-level programming courses: A case study on the Deepwater Horizon oil spill2013 IEEE Frontiers in Education Conference (FIE)10.1109/FIE.2013.6684845(343-348)Online publication date: Oct-2013
  • (2012)Using professionalism to improve student outcomes in a computer science senior capstone courseJournal of Computing Sciences in Colleges10.5555/2379703.237972028:1(103-110)Online publication date: 1-Oct-2012
  • (2012)Work in progressProceedings of the 2012 IEEE Frontiers in Education Conference (FIE)10.1109/FIE.2012.6462460(1-3)Online publication date: 3-Oct-2012
  • (2011)Free and open source software in computing educationProceedings of the 2011 conference on Information technology education10.1145/2047594.2047606(41-42)Online publication date: 20-Oct-2011
  • (2011)Work in progress -- Creating a professional software development environment to support capstone programming projectsProceedings of the 2011 Frontiers in Education Conference10.1109/FIE.2011.6143100(S4F-1-1-S4F-3)Online publication date: 12-Oct-2011
  • (2010)Teaching a fundamental programming course via a Chinese/American faculty exchange agreementProceedings of the 2010 ACM conference on Information technology education10.1145/1867651.1867696(159-162)Online publication date: 7-Oct-2010
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