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Sydewynder: rapid prototyping for mobile mixed-reality games

Published: 10 September 2008 Publication History

Abstract

Sydewynder is an open-source SMS receiver and sender application written in Python for the Nokia S60 phones. It can automate the responses of messages and can be used as a mobile application server in areas where setting up a traditional server may be difficult or illegal. It also is very useful for prototyping mobile applications, such as games, without the burden of expensive hosting. As such, it works very well in educational settings. It includes an emulator for developing scripts off of the phones as well as several example applications that students can modify to produce their own work.
Sydewynder was tested as an educational tool in the fall of 2007 during classes in the Communication Design and Techonology Department at Parsons The New School for Design. Students developed many different kinds of applications, including using Sydewynder for prototyping mixed-reality games. They found the software to be reasonably easy to use for people with little prior programming experience, as well as a fast tool for rapid prototyping.

References

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M. Edwards. Sydewynder. Website, March 2007. http://onearmedman.com/projects/sydewynder.
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A. Ferscha and S. Vogl. The webwall. In UbiComp 2002: Collaboration with Interactive Walls and Tables, 2002.
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S. S. Fisher. An authoring toolkit for mixed reality experiences. In In Proceedings of the International Workshop on Entertainment Computing (IWEC2002): Special Session on Mixed Reality Entertainment, pages 487--494, 2002.
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Free Software Foundation. The GNU General Public License - GNU Project - Free Software Foundation (FSF). Website, June 2007. http://www.gnu.org/licenses/gpl.html.
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F. Liarokapis, R. Newman, S. Mount, D. Goldsmith, L. Macan, G. Malone, and J. Shuttleworth. Sense-enabled mixed reality museum exhibitions. In The 8th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, Coventry University, Cogent Computing Applied Research Centre, Department of Computer Science, Coventry, CV1 5FB, UK University of Wolverhampton, School of Computing and IT, Wolverhampton, WV1 1SB, UK, November 2007. The Eurographics Association.
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L. Mannila, M. Peltomaki, and T. Salakoski. What about a simple language? Analyzing the difficulties in learning to program. Computer Science Education, 16(3):p211--227, August 2006.
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J. McGonegal. Space Time Play: Computer Games, Architecture and Urbanism: the Next Level, chapter Ubiquitous Gaming: A Vision for the Future of Enchanted Spaces, pages 233--237. Birkhäuser Basel, 1 edition, October 2007.
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Nokia. Python for s60. Website, June 2008. http://wiki.opensource.nokia.com/projects/Python_for_S60.
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Published In

cover image ACM Conferences
DIMEA '08: Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
September 2008
551 pages
ISBN:9781605582481
DOI:10.1145/1413634
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 10 September 2008

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Author Tags

  1. Python
  2. SMS
  3. mixed reality
  4. mobile
  5. rapid prototyping

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DIMEA '08
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DIMEA '08 Paper Acceptance Rate 59 of 77 submissions, 77%;
Overall Acceptance Rate 59 of 77 submissions, 77%

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