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A secure digital asset managment network for game development and education

Published: 03 November 2008 Publication History

Abstract

The lack of freely available high-quality game development assets is an issue that affects instructors of courses in game development. When purchasing commercial assets for use in independent games, restrictive license agreements must be agreed to which prohibit the re-distribution of the model data and typically limiting the number of uses to a single project or developer --- licensing the models on a per student basis can become prohibitively expensive. Re-distribution of the asset data is however possible as long as the data is compiled into the executable providing a security through obscurity copy protection scheme. This paper focuses on developing a secure method for distribution of digital assets suitable for educational models of development, i.e. classroom or lab settings. We propose the development of a Secure Digital Rights Management Network that enables flexibility in the use of secured assets while maintaining security and limiting their re-distribution. The application of such a system is to be incorporated into an educational setting where students can use the secure assets during the development of class projects while preventing the re-distribution of the copyrighted data.

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L. Korba, R. Song, G. Yee, and Y. Chen. Scenarios for privacy rights managment using digital rights management. In Proceedings of 2005 Resource Management Association International Conference (IRMA 2005), San Diego, CA, May 15--18 2005.
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S. Landau, R. Stratulate, and D. Twilleager. Consumers, fans, and control: what the games industry can teach hollywood about drm. In DRM '06: Proceedings of the ACM workshop on Digital rights management, pages 1--8, New York, NY, USA, 2006. ACM.
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cover image ACM Other conferences
Future Play '08: Proceedings of the 2008 Conference on Future Play: Research, Play, Share
November 2008
297 pages
ISBN:9781605582184
DOI:10.1145/1496984
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 03 November 2008

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Author Tags

  1. 3D model
  2. DRM
  3. digital rights management
  4. education
  5. games
  6. security

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FuturePlay08
FuturePlay08: FuturePlay 2008 Academic Games Conference
November 3 - 5, 2008
Ontario, Toronto, Canada

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