[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/1496984.1497024acmotherconferencesArticle/Chapter ViewAbstractPublication PagesfutureplayConference Proceedingsconference-collections
research-article

Examining the relationship between game type, player disposition and aggression

Published: 03 November 2008 Publication History

Abstract

As technology advances the need for more comprehensive analyses of the relationship between human aggression and gaming increases. First Person Shooter gaming environments provide realistic opportunities for many interactions between players. Violent and aggressive video games have been blamed for many aggressive acts. Early meta-analyses of gaming and aggression concluded that gaming does increase aggression, although at levels lower than that of television and other media. More recent meta-analyses claim that there is no correlation between gaming and aggression. However, previous studies do not consider the possible effect of a live opponent on player aggression and therefore the current study includes this as a putative factor in gaming and aggression. Results indicate that neither the disposition of the opponent (confederate) nor the aggressive level of the game type affected participant aggression.

References

[1]
Bright, Boria, and Breindenbach (2002) Creative player interactions in FPS online video games: playing Counter Strike. International Journal of Computer Game Research, 2, 2.
[2]
CBC News, (2000). School shooting promptVideo Ratings. Retrieved November 5, 2007 from http://www.cbc.ca/news/background/dawsoncollege/gunman-website.html
[3]
CBC News, (2006). In Depth: You Gotta Die Sometime: A Website Chilling Message. Retrieved November 5, 2007 from http://www.cbc.ca/news/background/dawsoncollege/gunman-website.html
[4]
Fajardo, R. & Leutenegger, S. (2006). Programming, pixels and play: A university summer game camp to attract under-represented populations to game development and computer science. The FuturePlay Conference, 2006.
[5]
Ferguson, C. (2007) The good the bad and the ugly: A Meta-analytic review of positive and negative effects of violent video games. Psychiatric Quarterly, 78, 309--316.
[6]
Haas, P. (2007). Online trash-talking leads to arrest. Retrieved from http://www.cinemablend.com/games/Online-Trash-talking-Leads-To-Arrest-7794.html
[7]
Schriever, B. (2008) Cyberbullying. Professionally Speaking: The Magazine of the Ontario College of Teachers.
[8]
Sherry, J. L. (2001). The effects of violent video games on aggression: A meta-analysis. Communications Research, 27, 409--431.
[9]
Suler, J. (2004). The online disinhibition effect. Cyberpsychology and Beahavior, 7, 321--326.
[10]
Vallius, L. Maninnen, T. & Kujanpaa T. (2006). Sharing Experiences: Co-Experiencing Three Experimental Collaborative Computer Games. The FuturePlay Conference, 2006.
[11]
Williams, R. Clippinger, C. (2002). Aggression, competition and computer games: Computer and human opponents. Computers in Human Behavior, 18, 495--506.

Cited By

View all
  • (2017)Affective level design for a role-playing videogame evaluated by a brain---computer interface and machine learning methodsThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-016-1320-233:4(413-427)Online publication date: 1-Apr-2017
  • (2015)The Game Genre MapProceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play10.1145/2793107.2793123(175-184)Online publication date: 5-Oct-2015
  • (2010)Text Mining and CybercrimeText Mining10.1002/9780470689646.ch8(149-164)Online publication date: 4-Mar-2010

Index Terms

  1. Examining the relationship between game type, player disposition and aggression

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    Future Play '08: Proceedings of the 2008 Conference on Future Play: Research, Play, Share
    November 2008
    297 pages
    ISBN:9781605582184
    DOI:10.1145/1496984
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    In-Cooperation

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 03 November 2008

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. gaming and aggression
    2. violent video games

    Qualifiers

    • Research-article

    Conference

    FuturePlay08
    FuturePlay08: FuturePlay 2008 Academic Games Conference
    November 3 - 5, 2008
    Ontario, Toronto, Canada

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)4
    • Downloads (Last 6 weeks)1
    Reflects downloads up to 05 Mar 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2017)Affective level design for a role-playing videogame evaluated by a brain---computer interface and machine learning methodsThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-016-1320-233:4(413-427)Online publication date: 1-Apr-2017
    • (2015)The Game Genre MapProceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play10.1145/2793107.2793123(175-184)Online publication date: 5-Oct-2015
    • (2010)Text Mining and CybercrimeText Mining10.1002/9780470689646.ch8(149-164)Online publication date: 4-Mar-2010

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media