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Occlusion registration in video-based augmented reality

Published: 08 December 2008 Publication History

Abstract

Augmented Reality overlaps virtual objects on real world. It mixes a real and virtual world which can generate more semantic meanings than either one. To seamlessly merge virtual and real objects, model registration is an important problem. This paper provides a practical approach to do occlusion registration which is a key cue for users to understand the scene. We apply our method to Video-based Augmented Reality where detecting occlusion relationship is challenging because virtual objects are simply superimposed on images of real scenes. By estimating the dense depth of real objects from stereo, results show our approach can efficiently and correctly register virtual and real objects.

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Cited By

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  • (2024)Dual-sided transparent display enabled by polymer stabilized liquid crystals for augmented realityNature Communications10.1038/s41467-024-54109-015:1Online publication date: 11-Nov-2024
  • (2023)Occlusion Handling in Augmented Reality: Past, Present and FutureIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.311786629:2(1590-1609)Online publication date: 1-Feb-2023
  • (2021)Long-Range Augmented Reality with Dynamic Occlusion RenderingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.310643427:11(4236-4244)Online publication date: Nov-2021
  • Show More Cited By

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Published In

cover image ACM Conferences
VRCAI '08: Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
December 2008
223 pages
ISBN:9781605583358
DOI:10.1145/1477862
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 08 December 2008

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Author Tags

  1. epipolar geometry
  2. mixed Gaussian
  3. stereo
  4. video-based AR

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Overall Acceptance Rate 51 of 107 submissions, 48%

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Cited By

View all
  • (2024)Dual-sided transparent display enabled by polymer stabilized liquid crystals for augmented realityNature Communications10.1038/s41467-024-54109-015:1Online publication date: 11-Nov-2024
  • (2023)Occlusion Handling in Augmented Reality: Past, Present and FutureIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.311786629:2(1590-1609)Online publication date: 1-Feb-2023
  • (2021)Long-Range Augmented Reality with Dynamic Occlusion RenderingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.310643427:11(4236-4244)Online publication date: Nov-2021
  • (2021)Visualization Techniques in Augmented Reality: A Taxonomy, Methods and PatternsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2020.298624727:9(3808-3825)Online publication date: 1-Sep-2021
  • (2009)Robot Programming Using Augmented RealityProceedings of the 2009 International Conference on CyberWorlds10.1109/CW.2009.14(13-20)Online publication date: 7-Sep-2009

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