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An efficient protocol for remote virtual environment exploration on wireless mobile devices

Published: 27 October 2008 Publication History

Abstract

The exploration of virtual environments in wireless mobile media devices has attracted the attention of researchers and developers mainly due to its potential applications in a variety of areas including entertainment, training, security, e-learning, etc. However, current technology of mobile devices lack the proper resources to handle complex and realistic 3D virtual environments. There has been a number of proposed ideas to solve this issue. The existing approaches use techniques that either employ limited user navigation modes or do not perform satisfactorily for interactive applications. In this paper, we propose a new protocol that offers the user a richer navigation by pre-streaming the necessary imagery data to generate new views as the user wanders within the 3D environment. We introduce the idea of key partial panoramas, i.e., panorama segments that cover movements in any direction by simply strafing from an appropriate key partial panorama and streaming the amount of lost pixels. We have implemented our ideas and evaluated it against two well-known approaches. Experimental results show that our solution outperforms the selected approaches by minimizing the delay between image updates and by allowing a more complex navigation scheme than previous works.

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Cited By

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  • (2013)A scalable architecture for 3D map navigation on mobile devicesPersonal and Ubiquitous Computing10.1007/s00779-012-0598-y17:7(1487-1502)Online publication date: 1-Oct-2013
  • (2012)3-D Streaming Supplying Partner Protocols for Mobile Collaborative Exergaming for HealthIEEE Transactions on Information Technology in Biomedicine10.1109/TITB.2012.220611616:6(1079-1095)Online publication date: 1-Nov-2012
  • (2011)Navigating large terrains using commodity mobile devicesComputers & Geosciences10.1016/j.cageo.2010.08.00737:9(1218-1233)Online publication date: Sep-2011

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Published In

cover image ACM Conferences
WMuNeP '08: Proceedings of the 4th ACM workshop on Wireless multimedia networking and performance modeling
October 2008
68 pages
ISBN:9781605582382
DOI:10.1145/1454573
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 27 October 2008

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Author Tags

  1. image-based rendering
  2. mobile devices
  3. remote rendering
  4. virtual environment streaming
  5. wireless networks

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Overall Acceptance Rate 36 of 90 submissions, 40%

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Cited By

View all
  • (2013)A scalable architecture for 3D map navigation on mobile devicesPersonal and Ubiquitous Computing10.1007/s00779-012-0598-y17:7(1487-1502)Online publication date: 1-Oct-2013
  • (2012)3-D Streaming Supplying Partner Protocols for Mobile Collaborative Exergaming for HealthIEEE Transactions on Information Technology in Biomedicine10.1109/TITB.2012.220611616:6(1079-1095)Online publication date: 1-Nov-2012
  • (2011)Navigating large terrains using commodity mobile devicesComputers & Geosciences10.1016/j.cageo.2010.08.00737:9(1218-1233)Online publication date: Sep-2011

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