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Making sense of group interaction in an ambient intelligent environment for physical play

Published: 18 February 2008 Publication History

Abstract

This paper presents the results of a study on group interaction with a prototype known as socio-ec(h)o. socio-ec(h)o explores the design of sensing and display, user modeling, and interaction in an embedded interaction system utilizing a game structure. Our study involved the playing of our prototype system by thirty-six (36) participants grouped into teams of four (4). Our aim was to determine heuristics that we could use to further design the interaction and user model approaches for group and embodied interaction systems. We analyzed group interaction and performance based on factors of team cohesion and goal focus. We found that with our system, these factors alone could not explain performance. However, when transitions in the degrees of each factor, i.e. high, medium or low are considered, a clearer picture for performance emerges. The significance of the results is that they describe recognizable factors for positive group interaction.

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  • (2020)Hold My Hand: Impact of Intimate Controllers on Player Experience2020 IEEE Conference on Games (CoG)10.1109/CoG47356.2020.9231614(261-266)Online publication date: Aug-2020
  • (2017)Designing for Bodily Interplay in Social Exertion GamesACM Transactions on Computer-Human Interaction10.1145/306493824:3(1-41)Online publication date: 10-May-2017
  • (2016)Exertion GamesFoundations and Trends in Human-Computer Interaction10.1561/110000004110:1(1-86)Online publication date: 29-Dec-2016
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    cover image ACM Other conferences
    TEI '08: Proceedings of the 2nd international conference on Tangible and embedded interaction
    February 2008
    267 pages
    ISBN:9781605580043
    DOI:10.1145/1347390
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • University of Duisburg-Essen
    • Nokia Corporation, Finland
    • Microsoft Research, Cambridge, UK
    • Fraunhofer IAIS, Birlinghoven
    • Bonn-Aachen International Center for Information Technology (B-IT)

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    New York, NY, United States

    Publication History

    Published: 18 February 2008

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    Author Tags

    1. ambient display
    2. embodiment
    3. games
    4. groups
    5. play
    6. responsive environment

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    Cited By

    View all
    • (2020)Hold My Hand: Impact of Intimate Controllers on Player Experience2020 IEEE Conference on Games (CoG)10.1109/CoG47356.2020.9231614(261-266)Online publication date: Aug-2020
    • (2017)Designing for Bodily Interplay in Social Exertion GamesACM Transactions on Computer-Human Interaction10.1145/306493824:3(1-41)Online publication date: 10-May-2017
    • (2016)Exertion GamesFoundations and Trends in Human-Computer Interaction10.1561/110000004110:1(1-86)Online publication date: 29-Dec-2016
    • (2015)Expanding social mobile games beyond the device screenPersonal and Ubiquitous Computing10.1007/s00779-015-0845-019:3-4(495-508)Online publication date: 1-Jul-2015
    • (2015)Evaluating Exertion GamesGame User Experience Evaluation10.1007/978-3-319-15985-0_11(239-262)Online publication date: 5-Jun-2015
    • (2014)A toolkit for designing playful interactionsJournal of Ambient Intelligence and Smart Environments10.5555/2637606.26376096:3(263-276)Online publication date: 1-May-2014
    • (2014)Interactive Playgrounds for ChildrenPlayful User Interfaces10.1007/978-981-4560-96-2_5(99-118)Online publication date: 18-Feb-2014
    • (2011)Designing sportsProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1978942.1979330(2651-2660)Online publication date: 7-May-2011
    • (2010)The individual and the group in console gamingProceedings of the 2010 ACM conference on Computer supported cooperative work10.1145/1718918.1718983(371-380)Online publication date: 6-Feb-2010
    • (2010)Towards understanding how to design for social play in exertion gamesPersonal and Ubiquitous Computing10.1007/s00779-009-0268-x14:5(417-424)Online publication date: 1-Jul-2010
    • Show More Cited By

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