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Requirements gathering in designing technology for children

Published: 06 June 2007 Publication History

Abstract

The aim of this PhD study is to critically investigate and develop methods for designing technologies for children, by focussing on the requirements elicitation phase.
The context is the educational activities outside traditional learning environment (i.e. museums), where to explore possible applications of novel technologies (mobile devices, distributed computing, tangible interfaces) in supporting immersive experience and collaboration amongst children.

References

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Cited By

View all
  • (2014)Digital Storytelling and Creativity through E-LearningHandbook of Research on Emerging Priorities and Trends in Distance Education10.4018/978-1-4666-5162-3.ch009(120-140)Online publication date: 2014
  • (2013)Evaluating methods for engaging children in healthcare technology designHealth and Technology10.1007/s12553-013-0062-73:4(295-307)Online publication date: 14-Jul-2013
  • (2011)Using probes to create child personas for gamesProceedings of the 8th International Conference on Advances in Computer Entertainment Technology10.1145/2071423.2071472(1-8)Online publication date: 8-Nov-2011
  • Show More Cited By

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Information

Published In

cover image ACM Other conferences
IDC '07: Proceedings of the 6th international conference on Interaction design and children
June 2007
222 pages
ISBN:9781595937476
DOI:10.1145/1297277
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • DOF: Det Obelske Familiefond
  • LEGO

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 June 2007

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Author Tags

  1. children users
  2. design methods
  3. novel technologies
  4. validity

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IDC07
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  • DOF

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Overall Acceptance Rate 172 of 578 submissions, 30%

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Cited By

View all
  • (2014)Digital Storytelling and Creativity through E-LearningHandbook of Research on Emerging Priorities and Trends in Distance Education10.4018/978-1-4666-5162-3.ch009(120-140)Online publication date: 2014
  • (2013)Evaluating methods for engaging children in healthcare technology designHealth and Technology10.1007/s12553-013-0062-73:4(295-307)Online publication date: 14-Jul-2013
  • (2011)Using probes to create child personas for gamesProceedings of the 8th International Conference on Advances in Computer Entertainment Technology10.1145/2071423.2071472(1-8)Online publication date: 8-Nov-2011
  • (2010)Children imitate!Proceedings of the 11th Biennial Participatory Design Conference10.1145/1900441.1900460(131-140)Online publication date: 29-Nov-2010

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