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10.1145/1281500.1281550acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
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Shape modeling by sketching using convolution surfaces

Published: 05 August 2007 Publication History

Abstract

This paper proposes a user-friendly modeling system that interactively generates 3D organic-like shapes from user drawn sketches. A skeleton, in the form of a graph of branching polylines and polygons, is first extracted from the user's sketch. The 3D shape is then defined as a convolution surface generated by this skeleton. The skeleton's resolution is adapted according to the level of detail selected by the user. The subsequent 2D strokes are used to infer new object parts, which are combined with the existing shape using CSG operators. We propose an algorithm for computing a skeleton defined as a connected graph of polylines and polygons. To combine the primitives we propose precise CSG operators for a convolution surfaces blending hierarchy.
Our new formulation has the advantage of requiring no optimization step for fitting the 3D shape to the 2D contours. This yields interactive performances and avoids any non-desired oscillation of the reconstructed surface. As our results show, our system allows nonexpert users to generate a wide variety of free form shapes with an easy to use sketch-based interface.

References

[1]
A. Alexe, V. Gaildrat, and L. Barthe, "Interactive modeling from sketches using spherical implicit functions", AFRIGRAPH, Stellenbosch, November 2004.
[2]
L. Barthe, V. Gaildrat, and R. Caubet, "Combining implicit surfaces with soft blending in a CSG tree", CSG Conference Series, April 1998.
[3]
J. Bloomenthal and K. Shoemake, "Convolution surfaces", Computer Graphics, 25(4):251--256, 1991.
[4]
D. Bourguignon, M.-P. Cani, and G. Drettakis, "Drawing for illustration and annotation in 3D", Computer Graphics Forum, vol. 20, pages 114--122., Blackwell Publishers, September 2001.
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A. Cuno, C. Esperança, P. R. Cavalcanti, R. F. Cavalcanti, and R. Farias, "3D free free-form modeling with variational surfaces", WSCG, February 2005.
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T. Igarashi, S. Matsuoka, and H. Tanaka. "Teddy: A sketching interface for 3d freeform design", SIGGRAPH 99, August 1999, pages 409--416.
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O. Karpenko, J. F. Hughes, and R. Raskar, "Free-form sketching with variational implicit surfaces", Computer Graphics Forum 21(3):585--594, September 2002.
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D. F. Keefe, D. Acevedo, Moscovich, Tomer, Laidlaw, H. David, and J. J. LaViola. "Cavepainting: A fully immersive 3d artistic medium and interactive experience", Symposium on Interactive 3D Graphics, ACM SIGGRAPH, 2001.
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A. Sherstyuk, "Kernel functions in convolution surfaces: a comparative analysis", The Visual Computer, 15(4), 1999.
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C.-L. Tai, H. Zhang, and C.-K. Fong, "Prototype modeling from sketched silhouettes based on convolution surfaces", Computer Graphics Forum, 23(4):855 {83, 2004.
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R. Zenka and P. Slavik, "New dimension for sketches", In SCCG 2003.
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A. Alexe, L. Barthe, M. P. Cani, V. Gaildrat, "A Sketch-Based Modelling system using Convolution Surfaces", Technical Report IRIT/2005--17-R, July 200

Cited By

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  • (2019)Realistic Modeling of Tree Ramifications from an Optimal Manifold Control MeshImage and Graphics10.1007/978-3-030-34110-7_27(316-332)Online publication date: 28-Nov-2019
  • (2017)Sketch-based implicit blendingACM Transactions on Graphics10.1145/3130800.313082536:6(1-13)Online publication date: 20-Nov-2017
  • (2017)Brush2Model: Convolution surface‐based brushes for 3D modelling in head‐mounted display‐based virtual environmentsComputer Animation and Virtual Worlds10.1002/cav.176428:3-4Online publication date: 19-Apr-2017
  1. Shape modeling by sketching using convolution surfaces

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    Published In

    cover image ACM Conferences
    SIGGRAPH '07: ACM SIGGRAPH 2007 courses
    August 2007
    6166 pages
    ISBN:9781450318235
    DOI:10.1145/1281500
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 05 August 2007

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    Author Tags

    1. CSG
    2. convolution surfaces
    3. implicit surfaces
    4. sketch based modeling

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    Cited By

    View all
    • (2019)Realistic Modeling of Tree Ramifications from an Optimal Manifold Control MeshImage and Graphics10.1007/978-3-030-34110-7_27(316-332)Online publication date: 28-Nov-2019
    • (2017)Sketch-based implicit blendingACM Transactions on Graphics10.1145/3130800.313082536:6(1-13)Online publication date: 20-Nov-2017
    • (2017)Brush2Model: Convolution surface‐based brushes for 3D modelling in head‐mounted display‐based virtual environmentsComputer Animation and Virtual Worlds10.1002/cav.176428:3-4Online publication date: 19-Apr-2017

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