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Really, really small: the palpability of the invisible

Published: 13 June 2007 Publication History

Abstract

Our physical technology continues to grow smaller and smaller; so small that the computer itself is no longer seen as an object but a set of invisible distributed processes. Technology is becoming an inseparable aspect of experience, palpable yet invisible. At the same time, an extra-ordinary wealth of literature is emerging within human-computer interaction that is exploring experience, embodiment, subjectivity, and felt-life. This interest is often accompanied by research questions that are continuing to re-balance our understanding of the relationship between subjective and objective knowing, making, and doing. These emerging trends can be seen as a response to the phenomena of the really, really small: and marks a cognitive and creative shift from the visible to the invisible. This paper contextualizes the emerging recognition within HCI that there is value in designing for technology as experience, and offers a framework from the field of Somatics that can contribute to the discourse, particularly with regard to the body in everyday life. Somatics is exemplified through first-person methodologies and embodied approaches to learning and interacting. I present a set of design cases that demonstrate its application within HCI.

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cover image ACM Conferences
C&C '07: Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
June 2007
330 pages
ISBN:9781595937124
DOI:10.1145/1254960
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 13 June 2007

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Author Tags

  1. attention
  2. body-data
  3. embodiment
  4. first-person methodologies
  5. interaction
  6. movement
  7. perceptual interfaces
  8. somatics
  9. touch
  10. user experience

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C&C '07
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C&C '07: Creativity and Cognition 2007
June 13 - 15, 2007
DC, Washington, USA

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  • (2023)Design Resources in Movement-based Design Methods: a Practice-based CharacterizationProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596036(871-888)Online publication date: 10-Jul-2023
  • (2022)Characterising Soundscape Research in Human-Computer InteractionProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533458(1394-1417)Online publication date: 13-Jun-2022
  • (2021)Unpacking Non-Dualistic Design: The Soma Design CaseACM Transactions on Computer-Human Interaction10.1145/346244828:6(1-36)Online publication date: 15-Nov-2021
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