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Dynamic skin deformation and animation controls using maya cloth for facial animation

Published: 21 July 2002 Publication History

Abstract

This sketch presents a solution for creating expressive computer facial animation using off-the-shelf software. We will describe how to apply dynamic skin deformation on a CG character using Maya Cloth and how to create artist-friendly animation controls. Historically, facial animation with sophisticated skin deformation based on physical characteristics of skin could only be done using proprietary software in big studios, which are not accessible to small studios, independent animators and students. The solution that we have developed is easy to understand and does not involve any programming knowledge.

References

[1]
Parke, F. I., and Waters, K. 1996. Computer Facial Animation. A. K. Peters.
[2]
Larrabee, W. 1986. A finite element model of skin deformation I: Biomechanics of skin and soft tissue: A review. Laryngoscope, vol. 96, 399--405
  1. Dynamic skin deformation and animation controls using maya cloth for facial animation

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    cover image ACM Conferences
    SIGGRAPH '02: ACM SIGGRAPH 2002 conference abstracts and applications
    July 2002
    337 pages
    ISBN:1581135254
    DOI:10.1145/1242073
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 21 July 2002

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