Video-based rendering
Page 279
Abstract
Expectations on computer graphics performance are rising continuously: whether in flight simulators, surgical planning systems, or computer games, ever more realistic rendering results are to be achieved at real-time frame rates. In fact, thanks to progress in graphics hardware as well as rendering algorithms, today visual realism is within reach of off-the-shelf PC graphics boards.
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Precomputation-Based Rendering
High quality image synthesis is a long-standing goal in computer graphics. Complex lighting, reflection, shadow and global illumination effects can be rendered with modern image synthesis algorithms, but those methods are focused on offline computation ...
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Association for Computing Machinery
New York, NY, United States
Publication History
Published: 14 June 2006
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VRCIA06
Sponsor:
VRCIA06: ACM International Conference on Virtual Reality Continuum and Its Applications 2006
June 14 - April 17, 2006
Hong Kong, China
Acceptance Rates
Overall Acceptance Rate 51 of 107 submissions, 48%
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