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Chick clique: persuasive technology to motivate teenage girls to exercise

Published: 21 April 2006 Publication History

Abstract

We are developing a preventative health cell phone application that helps motivate teenage girls to exercise by exploiting their social desire to stay connected with their peers. We targeted girls because they are more likely to become less active throughout adolescence and are more likely to use dangerous techniques for losing weight. The intent of Chick Clique is to provide information at opportune times in order to modify the behaviors of girls and ultimately lead to improved health habits. Our study investigated how collecting, sharing and comparing personal fitness information impacts activity level and health awareness.

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Booth, F.W. et al. Cost and Consequences of sedentary living. President's Council on Physical Fitness and Sports Research Digest Series 3, 16(2002).
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Cialdini, R. B. The Science of Persuasion. Scientific American Vol. 284, Issue 2(2001), 76 -- 82.
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Dietz, W. The Global Epidemic of Obesity. eJournal USA: Global Issues (2005)
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Ferraro, K.F., et al. The life course of severe obesity. J. of Gerontology 58B, 2 (2003), S110 -- S119.
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Fogg, B.J. Persuasive Technology: Using Computers to Change What We Think and Do, Morgan Kaufmann Publishers, 2003.
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Gortmaker, S.L., et al. Reducing Obesity via a School-Based Interdisciplinary Intervention Among Youth. Arch of Pediatric Adolescent Medicine 153 (1999), 409 -- 418.
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Hedley A.A., et al. Prevalence of overweight and obesity among U.S. children, adolescents, and adults, 1999-2002. JAMA 291, 23 (2004), 2847 -- 2850.
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Mathew, A.P. Using the Environment as an Interactive Interface to Motivate Positive Behavior Change in a Subway Station. CHI 2005.
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National Health & Statistics Report: Prevalence of Overweight Among Children and Adolescents: United States, 1999 -- 2002
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  • (2024)The Impact of Persuasive Framing on the Perceived Effectiveness of a Game for Behaviour ChangeInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2355390(1-15)Online publication date: 28-May-2024
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    cover image ACM Conferences
    CHI EA '06: CHI '06 Extended Abstracts on Human Factors in Computing Systems
    April 2006
    1914 pages
    ISBN:1595932984
    DOI:10.1145/1125451
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 21 April 2006

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    Author Tags

    1. health informatics
    2. persuasive technology
    3. preventative applications
    4. teenage obesity

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    CHI06
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    CHI06: CHI 2006 Conference on Human Factors in Computing Systems
    April 22 - 27, 2006
    Québec, Montréal, Canada

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    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    Cited By

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    • (2024)Innovative Assessment Techniques in Physical EducationGlobal Innovations in Physical Education and Health10.4018/979-8-3693-3952-7.ch004(85-112)Online publication date: 6-Sep-2024
    • (2024)CIEMER in action: from development to application of a co-creative, interdisciplinary exergame design process in XRFrontiers in Virtual Reality10.3389/frvir.2024.13765725Online publication date: 30-May-2024
    • (2024)The Impact of Persuasive Framing on the Perceived Effectiveness of a Game for Behaviour ChangeInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2355390(1-15)Online publication date: 28-May-2024
    • (2024)StepsBooster-S: A Culturally Tailored Step-Based Persuasive Application for Promoting Physical ActivityInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2331874(1-24)Online publication date: 9-Apr-2024
    • (2024)Persuasive Determinants of Physical Activity in Adults: Cultural Differences and the Moderating Effect of Gender and AgeCross-Cultural Design10.1007/978-3-031-60898-8_1(3-27)Online publication date: 1-Jun-2024
    • (2023)Perpetrator Perceptions on the Emotions and Motivations Driving Technology-Facilitated Abuse in Relationships: A Story Completion StudyJournal of Interpersonal Violence10.1177/0886260523119034038:23-24(11999-12024)Online publication date: 2-Aug-2023
    • (2023)Interactive technologies through the lens of team effectiveness: an interdisciplinary systematic literature reviewEuropean Journal of Work and Organizational Psychology10.1080/1359432X.2023.217890433:2(172-187)Online publication date: 23-Feb-2023
    • (2023)‘Um, so like, is this how I speak?’: design implications for automated visual feedback systems on speechBehaviour & Information Technology10.1080/0144929X.2023.2271997(1-20)Online publication date: 9-Nov-2023
    • (2023)Effectiveness of cooperative and competitive gamification in mobile fitness applications among occasional exercisersBehaviour & Information Technology10.1080/0144929X.2023.2246593(1-23)Online publication date: 13-Sep-2023
    • (2022)Socially-Oriented Persuasive Game to Promote Disease Awareness and PreventionHuman Behavior and Emerging Technologies10.1155/2022/94035782022(1-17)Online publication date: 30-Jun-2022
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