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Human hand modeling from surface anatomy

Published: 14 March 2006 Publication History

Abstract

The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand representation can increase the sense of immersion and in some cases may lead to more effortless and accurate interaction with the virtual world. We present a method for constructing a person-specific model from a single canonically posed palm image of the hand without human guidance. Tensor voting is employed to extract the principal creases on the palmar surface. Joint locations are estimated using extracted features and analysis of surface anatomy. The skin geometry of a generic 3D hand model is deformed using radial basis functions guided by correspondences to the extracted surface anatomy and hand contours. The result is a 3D model of an individual's hand, with similar joint locations, contours, and skin texture.

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cover image ACM Conferences
I3D '06: Proceedings of the 2006 symposium on Interactive 3D graphics and games
March 2006
231 pages
ISBN:159593295X
DOI:10.1145/1111411
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 14 March 2006

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Author Tags

  1. anatomy
  2. curve detection
  3. graphics
  4. human hand
  5. modeling
  6. tensor voting
  7. vision

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Overall Acceptance Rate 148 of 485 submissions, 31%

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Cited By

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  • (2022)Two-point discrimination assessment of the upper extremities of healthy young Turkish individualsTurkish Journal of Physical Medicine and Rehabilitation10.5606/tftrd.2022.626368:1(136-141)Online publication date: 1-Mar-2022
  • (2022)Sex estimation accuracies from variables of the index and ring fingers in a Ghanaian population: Absolute lengths versus length ratiosForensic Science International: Reports10.1016/j.fsir.2022.100277(100277)Online publication date: May-2022
  • (2021)Survey on Main Drive Methods Used in Humanoid Robotic Upper LimbsCyborg and Bionic Systems10.34133/2021/98174872021Online publication date: Jan-2021
  • (2020)Flexible and attachable inertial measurement unit (IMU)-based motion capture instrumentation for the characterization of hand kinematics: A pilot studyInstrumentation Science & Technology10.1080/10739149.2020.1789657(1-21)Online publication date: 9-Jul-2020
  • (2020)Weakly Supervised 3D Hand Pose Estimation via Biomechanical ConstraintsComputer Vision – ECCV 202010.1007/978-3-030-58520-4_13(211-228)Online publication date: 19-Nov-2020
  • (2019)New experimental and minimum mathematical bases for human gripping and micromanipulationJournal of Engineering Sciences and Innovation10.56958/jesi.2019.4.3.2474:3(247-262)Online publication date: 3-Sep-2019
  • (2018)A Survey on Multi-feature Hand Biometrics RecognitionComputational Vision and Bio Inspired Computing10.1007/978-3-319-71767-8_91(1061-1071)Online publication date: 20-Feb-2018
  • (2017)Online generative model personalization for hand trackingACM Transactions on Graphics10.1145/3130800.313083036:6(1-11)Online publication date: 20-Nov-2017
  • (2017)Low-Dimensionality Calibration through Local Anisotropic Scaling for Robust Hand Model Personalization2017 IEEE International Conference on Computer Vision (ICCV)10.1109/ICCV.2017.277(2554-2562)Online publication date: Oct-2017
  • (2017)Just‐in‐time, viable, 3‐D avatars from scansComputer Animation and Virtual Worlds10.1002/cav.176928:3-4Online publication date: 5-May-2017
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