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Article

Graph matching with subdivision surfaces for texture synthesis on surfaces

Published: 25 January 2006 Publication History

Abstract

Existing texture synthesis-from example strategies for polygon meshes typically make use of three components: a multi-resolution mesh hierarchy that allows the overall nature of the pattern to be reproduced before filling in detail; a matching strategy that extends the synthesized texture using the best fit from a texture sample; and a transfer mechanism that copies the selected portion of the texture sample to the target surface. We introduce novel alternatives for each of these components. Use of √2-subdivision surfaces provides the mesh hierarchy and allows fine control over the surface complexity. Adaptive subdivision is used to create an even vertex distribution over the surface. Use of the graph defined by a surface region for matching, rather than a regular texture neighbourhood, provides for flexible control over the scale of the texture and allows simultaneous matching against multiple levels of an image pyramid created from the texture sample. We use graph cuts for texture transfer, adapting this scheme to the context of surface synthesis. The resulting surface textures are realistic, tolerant of local mesh detail and are comparable to results produced by texture neighbourhood sampling approaches.

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  • (2007)Animated feather coats using field linesProceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa10.1145/1294685.1294713(169-176)Online publication date: 29-Oct-2007

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  1. Graph matching with subdivision surfaces for texture synthesis on surfaces

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    cover image ACM Conferences
    AFRIGRAPH '06: Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
    January 2006
    183 pages
    ISBN:1595932887
    DOI:10.1145/1108590
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 25 January 2006

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    Author Tags

    1. graph cut
    2. subdivision surfaces
    3. texture synthesis
    4. vertex region matching

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    • (2010)Minimum spanning trees for valley and ridge characterization in digital elevation mapsProceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa10.1145/1811158.1811171(73-82)Online publication date: 21-Jun-2010
    • (2007)Animated feather coats using field linesProceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa10.1145/1294685.1294713(169-176)Online publication date: 29-Oct-2007

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