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Crowd and group animation

Published: 08 August 2004 Publication History

Abstract

A continuous challenge for special effects in movies is the production of realistic virtual crowds, in terms of rendering and behavior. This course will present state-of-the-art techniques and methods. The course will explain in details the different approaches to create virtual crowds: particle systems with flocking techniques using attraction and repulsion forces, copy and pasting techniques, agent-based methods. The architecture of software tools will be presented including the MASSIVE software used for the Lord of the Ring trilogy.The course will explore essential aspects to the generation of virtual crowds. In particular, it will present the aspects concerning information (intentions, status and knowledge), behavior (innate, group, complex and guided) and control (programmed, autonomous and guided). It will emphasize essential concepts like sensory input (vision, audition, tactile), versatile motion control, artificial intelligence level, and rendering techniques.The course will also presents the new challenge in the production of realtime crowds for games, VR systems for training and simulation and crowds in Augmented Reality applications for cultural Heritage (like adding virtual audience in Roma or Greek theaters).The course will be illustrated with a lot of examples from recent movies (Star Wars, Jurassic Park, Lord of the Ring, Shrek2) and real-time applications in Emergency situations and Cultural Heritage.

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    cover image ACM Conferences
    SIGGRAPH '04: ACM SIGGRAPH 2004 Course Notes
    August 2004
    6109 pages
    ISBN:9781450378017
    DOI:10.1145/1103900
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 08 August 2004

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    • (2024)Text-Guided Synthesis of Crowd AnimationACM SIGGRAPH 2024 Conference Papers10.1145/3641519.3657516(1-11)Online publication date: 13-Jul-2024
    • (2016)ApplicationsSimulating Heterogeneous Crowd with Interactive Behaviors10.1201/9781315370071-13(215-234)Online publication date: 19-Oct-2016
    • (2016)Action selection through affective states modelling2016 SAI Computing Conference (SAI)10.1109/SAI.2016.7556024(478-487)Online publication date: Jul-2016
    • (2015)Non-Player Characters and Artificial IntelligenceGamification10.4018/978-1-4666-8200-9.ch024(488-514)Online publication date: 2015
    • (2015)Controlling Crowd Simulations using Neuro-EvolutionProceedings of the 2015 Annual Conference on Genetic and Evolutionary Computation10.1145/2739480.2754715(353-360)Online publication date: 11-Jul-2015
    • (2015)Crowd Simulation by Applying Individual Human Model with VisionProceedings of the 2015 International Conference on Cyberworlds (CW)10.1109/CW.2015.14(210-215)Online publication date: 7-Oct-2015
    • (2014)Non-Player Characters and Artificial IntelligencePsychology, Pedagogy, and Assessment in Serious Games10.4018/978-1-4666-4773-2.ch007(127-152)Online publication date: 2014
    • (2014)Stochastic activity authoring with direct user controlProceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games10.1145/2556700.2556714(31-38)Online publication date: 14-Mar-2014
    • (2012)SAMBAProceedings of the Eighth Annual Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging10.5555/2328888.2328890(1-9)Online publication date: 4-Jun-2012
    • (2011)Never Alone in the CrowdProceedings of the 2011 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology - Volume 0210.1109/WI-IAT.2011.149(89-92)Online publication date: 22-Aug-2011
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