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State of the art in Monte Carlo global illumination

Published: 08 August 2004 Publication History

Abstract

Realistic image synthesis is increasingly important in areas such as entertainment (movies, special effects and games), design, architecture and more. A common trend in all these areas is the quest for more realistic images of increasingly complex models. Monte Carlo global illumination algorithms are the only methods that can handle this complexity. Recent advances in algorithms and compute power has made Monte Carlo algorithms very practical and a natural choice for most problems.The purpose of this course is to impart upon the attendees a thorough understanding of the principles of Monte Carlo path tracing methods, as well as a detailed overview of the most recently developed methods.Part 1 will cover the fundamentals of realistic image synthesis (radiometry, rendering equation). Part 2 focuses on the mathematical tools needed to compute integrals using Monte Carlo sampling. Parts 3 and 4 cover specific algorithms that have proven very useful in global illumination rendering.

Cited By

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  • (2018)Distributed Parallel Simulation of Primary Sample Space Metropolis Light TransportAlgorithms and Architectures for Parallel Processing10.1007/978-3-030-05051-1_32(465-482)Online publication date: 7-Dec-2018
  • (2014)Physically based parallel ray tracer for the Metropolis light transport algorithm on the Tianhe-2 supercomputer2014 20th IEEE International Conference on Parallel and Distributed Systems (ICPADS)10.1109/PADSW.2014.7097840(444-453)Online publication date: Dec-2014
  • (2013)Large Scale Satellite Imagery Simulations with Physically Based Ray Tracing on Tianhe-1A Supercomputer2013 IEEE 10th International Conference on High Performance Computing and Communications & 2013 IEEE International Conference on Embedded and Ubiquitous Computing10.1109/HPCC.and.EUC.2013.84(549-556)Online publication date: Nov-2013
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cover image ACM Conferences
SIGGRAPH '04: ACM SIGGRAPH 2004 Course Notes
August 2004
6109 pages
ISBN:9781450378017
DOI:10.1145/1103900
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 08 August 2004

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Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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Cited By

View all
  • (2018)Distributed Parallel Simulation of Primary Sample Space Metropolis Light TransportAlgorithms and Architectures for Parallel Processing10.1007/978-3-030-05051-1_32(465-482)Online publication date: 7-Dec-2018
  • (2014)Physically based parallel ray tracer for the Metropolis light transport algorithm on the Tianhe-2 supercomputer2014 20th IEEE International Conference on Parallel and Distributed Systems (ICPADS)10.1109/PADSW.2014.7097840(444-453)Online publication date: Dec-2014
  • (2013)Large Scale Satellite Imagery Simulations with Physically Based Ray Tracing on Tianhe-1A Supercomputer2013 IEEE 10th International Conference on High Performance Computing and Communications & 2013 IEEE International Conference on Embedded and Ubiquitous Computing10.1109/HPCC.and.EUC.2013.84(549-556)Online publication date: Nov-2013
  • (2007)A Non-parametric Guide for Radiance Sampling in Global IlluminationProceedings of the Computer Graphics, Imaging and Visualisation10.1109/CGIV.2007.9(41-48)Online publication date: 14-Aug-2007
  • (2006)Sequential sampling for dynamic environment map illuminationProceedings of the 17th Eurographics conference on Rendering Techniques10.5555/2383894.2383910(115-126)Online publication date: 26-Jun-2006
  • (2006)An Effective Stratified Sampling Scheme for Environment Maps with Median Cut MethodProceedings of the International Conference on Computer Graphics, Imaging and Visualisation10.1109/CGIV.2006.19(384-389)Online publication date: 26-Jul-2006
  • (2006)Correlated visibility sampling for direct illuminationThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-006-0055-x22:9(693-701)Online publication date: 7-Sep-2006
  • (2005)Realistic materials in computer graphicsACM SIGGRAPH 2005 Courses10.1145/1198555.1198601(1-es)Online publication date: 31-Jul-2005

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