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Generating realistic human hair for "The Matrix Reloaded"

Published: 31 July 2005 Publication History

Abstract

In recent years, there have been a few successful applications of realistic computer generated hair in the entertainment industry. For The Matrix Reloaded we had to face new challenges. First, we had to handle both close ups and scenes with hundreds of human characters with hair. The task was further complicated by the fact that the CG hair needed to exactly match the styling of familiar heroes from the film: Agent Smith and Neo. Also because of the rendering methods we chose for our virtual actors the hair solution needed to work in a ray tracing context with many lights. Our in-house hair styling tool together with some key rendering techniques made it all possible.

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  • (2010)Toward image-based facial hair modelingProceedings of the 26th Spring Conference on Computer Graphics10.1145/1925059.1925077(93-100)Online publication date: 13-May-2010
  • (2010)An artist friendly hair shading systemACM SIGGRAPH 2010 papers10.1145/1833349.1778793(1-10)Online publication date: 26-Jul-2010
  • (2010)An artist friendly hair shading systemACM Transactions on Graphics10.1145/1778765.177879329:4(1-10)Online publication date: 26-Jul-2010
  1. Generating realistic human hair for "The Matrix Reloaded"

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    cover image ACM Conferences
    SIGGRAPH '05: ACM SIGGRAPH 2005 Courses
    July 2005
    7157 pages
    ISBN:9781450378338
    DOI:10.1145/1198555
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 31 July 2005

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    Cited By

    View all
    • (2010)Toward image-based facial hair modelingProceedings of the 26th Spring Conference on Computer Graphics10.1145/1925059.1925077(93-100)Online publication date: 13-May-2010
    • (2010)An artist friendly hair shading systemACM SIGGRAPH 2010 papers10.1145/1833349.1778793(1-10)Online publication date: 26-Jul-2010
    • (2010)An artist friendly hair shading systemACM Transactions on Graphics10.1145/1778765.177879329:4(1-10)Online publication date: 26-Jul-2010

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