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3D TV: a scalable system for real-time acquisition, transmission, and autostereoscopic display of dynamic scenes

Published: 01 August 2004 Publication History

Abstract

Three-dimensional TV is expected to be the next revolution in the history of television. We implemented a 3D TV prototype system with real-time acquisition, transmission, and 3D display of dynamic scenes. We developed a distributed, scalable architecture to manage the high computation and bandwidth demands. Our system consists of an array of cameras, clusters of network-connected PCs, and a multi-projector 3D display. Multiple video streams are individually encoded and sent over a broadband network to the display. The 3D display shows high-resolution (1024 × 768) stereoscopic color images for multiple viewpoints without special glasses. We implemented systems with rear-projection and front-projection lenticular screens. In this paper, we provide a detailed overview of our 3D TV system, including an examination of design choices and tradeoffs. We present the calibration and image alignment procedures that are necessary to achieve good image quality. We present qualitative results and some early user feedback. We believe this is the first real-time end-to-end 3D TV system with enough views and resolution to provide a truly immersive 3D experience.

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References

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    cover image ACM Conferences
    SIGGRAPH '04: ACM SIGGRAPH 2004 Papers
    August 2004
    684 pages
    ISBN:9781450378239
    DOI:10.1145/1186562
    • Editor:
    • Joe Marks
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 01 August 2004

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    Author Tags

    1. Autostereoscopic displays
    2. camera arrays
    3. image-based rendering
    4. lightfields
    5. multiview displays
    6. projector arrays

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    SIGGRAPH '04 Paper Acceptance Rate 83 of 478 submissions, 17%;
    Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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    • (2021)View-dependent Projection Mapping Enhanced by Real BackgroundThe Journal of the Society for Art and Science10.3756/artsci.20.5520:1(55-71)Online publication date: 30-Mar-2021
    • (2021)Project starlineACM Transactions on Graphics10.1145/3478513.348049040:6(1-16)Online publication date: 10-Dec-2021
    • (2017)Viewpoint-dependent appearance-manipulation with multiple projector-camera systemsProceedings of the 27th International Conference on Artificial Reality and Telexistence and 22nd Eurographics Symposium on Virtual Environments10.5555/3298830.3298850(101-107)Online publication date: 22-Nov-2017
    • (2017)The Stereoscopic Zoom2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)10.1109/CVPRW.2017.170(1295-1304)Online publication date: Jul-2017
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    • (2015)Latency in Distributed Acquisition and Rendering for Telepresence SystemsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2015.240740321:12(1442-1448)Online publication date: 1-Dec-2015
    • (2015)Demonstration of an Autostereoscopic Three-Dimensional Light-Emitting Diode Display Using Diffractive Optical Elements SheetJournal of Display Technology10.1109/JDT.2014.238229511:11(953-958)Online publication date: Nov-2015
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