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Effects of physical display size and amplitude of oscillation on visually induced motion sickness

Published: 01 November 2006 Publication History

Abstract

Viewing environment is an important factor to understand the mechanism of visually induced motion sickness (VIMS). In Experiment 1, we investigated whether the symptom of VIMS changed depending on viewing angle and physical display size. Our results showed that larger viewing angle made the symptom of sickness severer and nausea symptom changed depending on physical display size with identical viewing angles. In Experiment 2, we investigated effects of viewing angle and amplitude of oscillation. The results showed that the effects of viewing angle were not only related to amplitude of oscillation but also to the other factors of viewing angle.

References

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Cited By

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  • (2024)Towards benchmarking VR sickness: A novel methodological framework for assessing contributing factors and mitigation strategies through rapid VR sickness induction and recoveryDisplays10.1016/j.displa.2024.10280784(102807)Online publication date: Sep-2024
  • (2023)Deep Learning-based Simulator Sickness Estimation from 3D Motion2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00018(39-48)Online publication date: 16-Oct-2023
  • (2023)The Effects of Physical Coherence Factors on Presence in Extended Reality (XR)International Journal of Human-Computer Studies10.1016/j.ijhcs.2022.102994172(102994)Online publication date: Apr-2023
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Published In

cover image ACM Conferences
VRST '06: Proceedings of the ACM symposium on Virtual reality software and technology
November 2006
400 pages
ISBN:1595933212
DOI:10.1145/1180495
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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New York, NY, United States

Publication History

Published: 01 November 2006

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Author Tags

  1. SSQ
  2. amplitude of oscillation
  3. visual angle
  4. visually induced motion sickness

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VRST06

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

View all
  • (2024)Towards benchmarking VR sickness: A novel methodological framework for assessing contributing factors and mitigation strategies through rapid VR sickness induction and recoveryDisplays10.1016/j.displa.2024.10280784(102807)Online publication date: Sep-2024
  • (2023)Deep Learning-based Simulator Sickness Estimation from 3D Motion2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00018(39-48)Online publication date: 16-Oct-2023
  • (2023)The Effects of Physical Coherence Factors on Presence in Extended Reality (XR)International Journal of Human-Computer Studies10.1016/j.ijhcs.2022.102994172(102994)Online publication date: Apr-2023
  • (2020)Effects of content and viewing distance on the preferred size of moving imagesJournal of Vision10.1167/jov.20.3.620:3(6)Online publication date: 24-Mar-2020
  • (2020)Virtual Reality Sickness: A Review of Causes and MeasurementsInternational Journal of Human–Computer Interaction10.1080/10447318.2020.1778351(1-25)Online publication date: 2-Jul-2020
  • (2015)Can users read text on large displays?Proceedings of the 11th Biannual Conference of the Italian SIGCHI Chapter10.1145/2808435.2808447(154-161)Online publication date: 28-Sep-2015
  • (2014)VR4VR: Towards vocational rehabilitation of individuals with disabilities in immersive virtual reality environments2014 2nd Workshop on Virtual and Augmented Assistive Technology (VAAT)10.1109/VAAT.2014.6799466(29-34)Online publication date: Mar-2014
  • (2013)Effects of the display angle in museums on user's cognition, behavior, and subjective responsesProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2470654.2481413(2979-2988)Online publication date: 27-Apr-2013
  • (2009)The Impacts of Animated-Virtual Actors' Visual Complexity and Simulator Sickness in Virtual Reality ApplicationsProceedings of the 2009 Sixth International Conference on Computer Graphics, Imaging and Visualization10.1109/CGIV.2009.66(147-152)Online publication date: 11-Aug-2009

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