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A versatile large-scale multimodal VR system for cultural heritage visualization

Published: 01 November 2006 Publication History

Abstract

We describe the development and evaluation of a large-scale multimodal virtual reality simulation suitable for the visualization of cultural heritage sites and architectural planning. The system is demonstrated with a reconstruction of an ancient Greek temple in Messene that was created as part of a EU funded cultural heritage project (CREATE). The system utilizes a CAVE-like theatre consisting of head-tracked user localization, a haptic interface with two arms, and 3D sound. The haptic interface was coupled with a realistic physics engine allowing users to experience and fully appreciate the effort involved in the construction of architectural components and their changes through the ages. Initial user-based studies were carried out, to evaluate the usability and performance of the system. A simple task of stacking blocks was used to compare errors and timing in a haptics-enabled system with a haptics-disabled system. In addition, a qualitative study of the final system took place while it was installed in a museum.

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  • (2024)Enhancing Archaeological Research Through Immersive Virtual RealityIEEE Computer Graphics and Applications10.1109/MCG.2024.340329944:4(69-78)Online publication date: Jul-2024
  • (2023)Visiting Heritage Sites in AR and VRHeritage10.3390/heritage60301316:3(2489-2502)Online publication date: 24-Feb-2023
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Published In

cover image ACM Conferences
VRST '06: Proceedings of the ACM symposium on Virtual reality software and technology
November 2006
400 pages
ISBN:1595933212
DOI:10.1145/1180495
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 01 November 2006

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Author Tags

  1. haptics
  2. multimodal Interfaces
  3. virtual heritage

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Cited By

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  • (2024)A Review of Immersive Technologies, Knowledge Representation, and AI for Human-Centered Digital ExperiencesElectronics10.3390/electronics1302026913:2(269)Online publication date: 7-Jan-2024
  • (2024)Enhancing Archaeological Research Through Immersive Virtual RealityIEEE Computer Graphics and Applications10.1109/MCG.2024.340329944:4(69-78)Online publication date: Jul-2024
  • (2023)Visiting Heritage Sites in AR and VRHeritage10.3390/heritage60301316:3(2489-2502)Online publication date: 24-Feb-2023
  • (2023)e-Archeo: A Pilot National Project to Valorize Italian Archaeological Parks through Digital and Virtual Reality TechnologiesApplied System Innovation10.3390/asi60200386:2(38)Online publication date: 9-Mar-2023
  • (2023)Heritage Museum Evolution: Virtual Realitizing Heritage Museums in Taiwan with An Exploratory Virtual Reality Museum Project2023 Pacific Neighborhood Consortium Annual Conference and Joint Meetings (PNC)10.23919/PNC58718.2023.10314973(38-43)Online publication date: 3-Nov-2023
  • (2023)Merging Archaeological Site Recreation and Museum ExhibitionInteractive Storytelling10.1007/978-3-031-47658-7_6(68-84)Online publication date: 31-Oct-2023
  • (2022)Preservation of Cultural Heritage Using Virtual Reality Technologies and Haptic Feedback: A Prototype and Case Study on Antique Carpentry ToolsApplied Sciences10.3390/app1216800212:16(8002)Online publication date: 10-Aug-2022
  • (2022)3D Reconstruction, Digital Twinning, and Virtual Reality: Architectural Heritage Applications2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW55335.2022.00031(92-96)Online publication date: Mar-2022
  • (2022)Prototype of virtual reality and CAVE installation for transdisciplinary archeology2022 12th International Congress on Advanced Applied Informatics (IIAI-AAI)10.1109/IIAIAAI55812.2022.00116(581-586)Online publication date: Jul-2022
  • (2022)eXtended Reality for Cultural HeritageHandbook of Cultural Heritage Analysis10.1007/978-3-030-60016-7_48(1405-1437)Online publication date: 25-Jan-2022
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