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An extensible platform for interactive, entertaining social experiences with an animatronic character

Published: 15 June 2005 Publication History

Abstract

The fields of human-robot interaction and entertainment robotics are truly interdisciplinary, combining the best of computer science, psychology, and mechanical engineering. However, they are areas which have thus far been largely limited to technical specialists, excluding animators, writers, and other artists from the development of interactive content. We attempt to open these fields to non-technologists through an easily extensible platform for the rapid development of social interactions between humans and animatronic characters. Specifically, the Interbots Platform consists of 1) a servo-driven animatronic character named Quasi and 2) a suite of tools to author decisions, animate the character, and design complete, interactive, entertaining social experiences. We have created a graphical editor to author behaviors for the character, as well as extensions for Alias Maya and Macromedia Director, empowering artists already familiar with these applications to create animatronic-enabled content. The usability of the Interbots Platform was verified when interdisciplinary student teams of artists and computer scientists were able to create engaging entertainment experiences with Quasi in two-week development cycles.

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Cited By

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  • (2011)Creating interactive driver experiences with the scenario markup languageProceedings of the 8th International Conference on Advances in Computer Entertainment Technology10.1145/2071423.2071474(1-7)Online publication date: 8-Nov-2011
  • (2009)Design of idle motions for service robot via video ethnographyRO-MAN 2009 - The 18th IEEE International Symposium on Robot and Human Interactive Communication10.1109/ROMAN.2009.5326062(195-199)Online publication date: Sep-2009
  • (2008)Design of a robot head for emotional expression: EEEXRO-MAN 2008 - The 17th IEEE International Symposium on Robot and Human Interactive Communication10.1109/ROMAN.2008.4600667(207-212)Online publication date: Aug-2008
  • Show More Cited By

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ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
June 2005
511 pages
ISBN:1595931104
DOI:10.1145/1178477
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 June 2005

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Cited By

View all
  • (2011)Creating interactive driver experiences with the scenario markup languageProceedings of the 8th International Conference on Advances in Computer Entertainment Technology10.1145/2071423.2071474(1-7)Online publication date: 8-Nov-2011
  • (2009)Design of idle motions for service robot via video ethnographyRO-MAN 2009 - The 18th IEEE International Symposium on Robot and Human Interactive Communication10.1109/ROMAN.2009.5326062(195-199)Online publication date: Sep-2009
  • (2008)Design of a robot head for emotional expression: EEEXRO-MAN 2008 - The 17th IEEE International Symposium on Robot and Human Interactive Communication10.1109/ROMAN.2008.4600667(207-212)Online publication date: Aug-2008
  • (2007)Carnegie Mellon's entertainment technology centerCommunications of the ACM10.1145/1272516.127253950:7(50-57)Online publication date: 1-Jul-2007
  • (2007)Design of a robot head with arm-type antennae for emotional expression2007 International Conference on Control, Automation and Systems10.1109/ICCAS.2007.4406645(1842-1846)Online publication date: Oct-2007
  • (2007)Emotion model of interactive virtual humans on the basis of MDPFrontiers of Electrical and Electronic Engineering in China10.1007/s11460-007-0029-42:2(156-160)Online publication date: Apr-2007
  • (2006)A guided performance interface for augmenting social experiences with an interactive animatronic characterProceedings of the Second AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment10.5555/3023108.3023121(72-79)Online publication date: 20-Jun-2006
  • (2006)Expression animation of interactive virtual humans based on HMM emotion modelProceedings of the First international conference on Technologies for E-Learning and Digital Entertainment10.1007/11736639_122(999-1007)Online publication date: 16-Apr-2006

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