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Telepresence and user-initiated control

Published: 05 December 2005 Publication History

Abstract

To date, telepresence; defined as being virtually present at a remote, real location; is a research subject primarily of interest to robotics and aerospace industries. The pilot system and the study presented here aim to investigate whether telepresence can be achieved with an affordable and easy to use system.In our approach a Personal Digital Assistant (PDA) with a camera represents the remote self at the local site. The PDA is mounted to a pan and tilt unit which can be controlled from the remote location by simply pressing keys on the keyboard of a PC. In a pilot user study we can show, that (a) even this simple setup can be used as a telepresence system, (b) the control of the field of view within the remote environment is important, and (c) some social presence properties are positively influenced by the user-initiated control.

References

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Michael Brownjohn. Remote RCX. Online Resource. http://ds.arqz.com/index.php?page=rcxproj. Last accessed September 27, 2005.
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Kristine L. Nowak and Frank Biocca. The effect of agency and anthropomorphism on user's sense of telepresence, copresence, and social presence in virtual environments. Presence: Teleoperators and Virtual Environments, 12(5):481--494, October 2003.
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Cited By

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  • (2018)Are Game Design and User Research Guidelines Specific to Virtual Reality Effective in Creating a More Optimal Player Experience? Yes, VR PLAYDesign, User Experience, and Usability: Theory and Practice10.1007/978-3-319-91797-9_4(40-59)Online publication date: 2-Jun-2018
  • (2010)Animatronic shader lamps avatarsVirtual Reality10.1007/s10055-010-0175-515:2-3(225-238)Online publication date: 12-Oct-2010

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Published In

cover image ACM Other conferences
ICAT '05: Proceedings of the 2005 international conference on Augmented tele-existence
December 2005
291 pages
ISBN:0473106574
DOI:10.1145/1152399
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 December 2005

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Author Tags

  1. presence
  2. social presence
  3. telepresence

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Conference

ICAT05
ICAT05: The International Conference on Augmented Tele-Existence
December 5 - 8, 2005
Christchurch, New Zealand

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ICAT '05 Paper Acceptance Rate 48 of 48 submissions, 100%;
Overall Acceptance Rate 48 of 48 submissions, 100%

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View all
  • (2018)Are Game Design and User Research Guidelines Specific to Virtual Reality Effective in Creating a More Optimal Player Experience? Yes, VR PLAYDesign, User Experience, and Usability: Theory and Practice10.1007/978-3-319-91797-9_4(40-59)Online publication date: 2-Jun-2018
  • (2010)Animatronic shader lamps avatarsVirtual Reality10.1007/s10055-010-0175-515:2-3(225-238)Online publication date: 12-Oct-2010

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